reporust_rebootcancel

128,800 Commits over 4,232 Days - 1.27cph!

6 Months Ago
When frames have the same power amount, the last updated frame takes priority
6 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
6 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
6 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
6 Months Ago
Implement ArrayEx.RemoveAt* utility functions
6 Months Ago
merge from main
6 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
6 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
6 Months Ago
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6 Months Ago
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6 Months Ago
arrow ammo bucket blockout
6 Months Ago
Fixed incorrect prefab setup in schizo trees
6 Months Ago
Issue with schizolobium FBX names
6 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
6 Months Ago
merge from main
6 Months Ago
merge from jungle_update_improvements
6 Months Ago
Submitting zigg scene
6 Months Ago
Updated schizolobium colliders
6 Months Ago
Replaced mirrored corner piece after merge from main
6 Months Ago
merge from main 121401 to jungle update improvements
6 Months Ago
merge from main
6 Months Ago
6 Months Ago
outboard motor blockout update
6 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
6 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
6 Months Ago
Floating cities greybox progress
6 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
6 Months Ago
merge from ballista_disablelegs_fix
6 Months Ago
Inventory, Limited & General Skins icon bluring
6 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
6 Months Ago
Purchased overlay modal
6 Months Ago
Fixed doorway wallpaper conditional model issues
6 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
6 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
6 Months Ago
merge from main
6 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
6 Months Ago
merge from modding_prefabs_May
6 Months Ago
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6 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
6 Months Ago
merge from hackweek_spawn_all_deployables_command
6 Months Ago
merge from simulate_loot_fix
6 Months Ago
Merge from main
6 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
6 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas