reporust_rebootcancel

106,121 Commits over 3,806 Days - 1.16cph!

9 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
9 Months Ago
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9 Months Ago
Added profiling for PlayerCorpse SleepCheck
9 Months Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
9 Months Ago
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9 Months Ago
Update Facepunch.BoneJobs, better runtime editing of values
9 Months Ago
Unsaved
9 Months Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
9 Months Ago
Only do ragdoll kinematic sleep if parented or in water
9 Months Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
9 Months Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
9 Months Ago
Merge main -> RagdollImprovedInactive
9 Months Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
9 Months Ago
Fix cooldown not running for correct time
9 Months Ago
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9 Months Ago
cherrypicking 91191
9 Months Ago
gingerbread fix
9 Months Ago
Sorting fixes
9 Months Ago
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9 Months Ago
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9 Months Ago
█▄▄▄ ▆▊▌▍▄▇▄ ▍▅▍▊▉▇▇.
9 Months Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
9 Months Ago
Disabled texture streaming in edit-mode
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
9 Months Ago
Layout for new vendor ui
9 Months Ago
Youtooz added rigged models and animations
9 Months Ago
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9 Months Ago
Updated Youtooz with animations
9 Months Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
9 Months Ago
merge from youtooz branch
9 Months Ago
Merge from camlock
9 Months Ago
Cleanup / refactor.
9 Months Ago
merge from xmas_2023
9 Months Ago
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9 Months Ago
AI design viewer/editor shelved work.
9 Months Ago
merge from metal_detector main
9 Months Ago
merge from main
9 Months Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
9 Months Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
9 Months Ago
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9 Months Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
10 Months Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
10 Months Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
10 Months Ago
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10 Months Ago
Minor code cleanup, improve clarity on layer use
10 Months Ago
Merge RagdollFloatFix -> main
10 Months Ago
Fix floating server-side ragdolls when construction destroyed
10 Months Ago
Merge SSRagdollDeathVal -> main