reporust_rebootcancel

106,121 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Merge CorpseRagdollParentingFix -> main
10 Months Ago
Merge from main -> qol_cached_browser_ping_text
10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Prevented animals from doorcamping shelter
10 Months Ago
10 Months Ago
updated player prefab & skeleton asset to use new rust player avatar
10 Months Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
10 Months Ago
Added server convar to skip death screen warmup
10 Months Ago
player update. exported wip rocket launcher anims and populated rpg override controller
10 Months Ago
Comment
10 Months Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
10 Months Ago
swing bridge whitebox - figuring out design
10 Months Ago
removed shadow proxies using colliders as source and some less precise proxies
10 Months Ago
More tests
10 Months Ago
merge from mesh memory review
10 Months Ago
Stripped out rig controller into it's own prefab for easier merges Added per spine bone look at weights
10 Months Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
10 Months Ago
Improved eye and eyelid position on both client- and server-side ragdolls
10 Months Ago
- Move all TimedExplosive projectiles to the Physics Projectile layer - Remove collider from those that still had one
10 Months Ago
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.
10 Months Ago
Merge from main
10 Months Ago
Camera view lock test.
10 Months Ago
Lazy-instantiate WorldSplineSharedData in the same way as TrainWagonLootData. Change TrainWagonLootData back to not using null-coalescing operator. Although it was perfectly fine in this case, ScriptableObjects do have the same null overriding situation as MonoBehaviours, and I'd rather not give anyone the wrong ideas.
10 Months Ago
Fixed bug causing doubled markers to appear
10 Months Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
10 Months Ago
Disabled crunch on a few more textures
10 Months Ago
10 Months Ago
More additions to texture streaming exclusion paths
10 Months Ago
Enabled mips and streaming on 34 textures
10 Months Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
10 Months Ago
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10 Months Ago
Enabled texture streaming on 3310 textures
10 Months Ago
Added a few more exclusion conditions for finding streamable textures
10 Months Ago
Disabled mesh compression on 396 meshes
10 Months Ago
Added tiny custom tool to find unoptimized models
10 Months Ago
Increased streaming mip map budget to 1GB
10 Months Ago
Re-enabled texture streaming
10 Months Ago
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10 Months Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
10 Months Ago
Merge from main
10 Months Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
10 Months Ago
cherrypicking 91113
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
10 Months Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
10 Months Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
10 Months Ago
Fix attachments not making sound when added to a weapon inside a backpack
10 Months Ago
Merge from backpacks -> aux2