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126,678 Commits over 4,109 Days - 1.28cph!

6 Months Ago
renamed unclear player ragdoll param force->velocityOverride
6 Months Ago
Setup spine movement
6 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
6 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
6 Months Ago
Made the deferred decals work with the new environment volume system
6 Months Ago
Cherry picking 111833
6 Months Ago
Merge main into spatially_aware_env_volumes
6 Months Ago
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6 Months Ago
Fixed bottom siege tower drawbridge not having sound
6 Months Ago
Capture shadow mode setting
6 Months Ago
Minicrossbow ClientInit NRE fix
6 Months Ago
Cherry picking 111833
6 Months Ago
Subtracting previous shoreVector fuckery
6 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
6 Months Ago
merge primitive->aux2
6 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
6 Months Ago
Console autocomplete now works for commands prefixed with "sv"
6 Months Ago
Single plant pot lods and materials have yet to setup scripts
6 Months Ago
reset saddle eye easing values when mount state changes
6 Months Ago
merge from primitive
6 Months Ago
Revert Playground scene, added Playground_Horses
6 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Texture update for ballista
6 Months Ago
Merge from train_tunnel_altitude
6 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
6 Months Ago
added printbinds command to print all your binds to the console
6 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
6 Months Ago
Scene terrain order change
6 Months Ago
Switch land or swim attack depending on context
6 Months Ago
Merge from creative_holdToPlaceDuration_bypass
6 Months Ago
Merge from main, rebuild F1 item button after conflicts.
6 Months Ago
Add placeholder audio
6 Months Ago
Merge from primitive
6 Months Ago
Fixed Medieval barricade researchable
6 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
6 Months Ago
Setup the new world models for all cooling and warming tea items
6 Months Ago
Merge from temperature_teas
6 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
6 Months Ago
Merge from primitive
6 Months Ago
Merge from primitive
6 Months Ago
Scene backup
6 Months Ago
Scene/map backups
6 Months Ago
added mipmaps to the knightarmour icons
6 Months Ago
Merge from primitive
6 Months Ago
More debugBoatIssue info
6 Months Ago
Impact prefabs.
6 Months Ago
Merge from primitive
6 Months Ago
Fixed being able to research items that aren't craftable in the current era
6 Months Ago
Possible fix for non era items appearing in vending machine map markers