reporust_rebootcancel

131,969 Commits over 4,262 Days - 1.29cph!

6 Months Ago
Spraycan no longer loses condition while using `infiniteammo 1`
6 Months Ago
Removed some leftover debug stuff
6 Months Ago
- MeshCull, MeshLOD and RendererLOD are now able to add their states to the instancing system themselves without the need for a RustRenderer. - Fully decoupled InstanceCreationInfo from *Renderer for more flexibility. - Added an `autoconnect` ConVar (editor only) to speed up debugging on external servers - Improved debugging by adding Robocop vision. New ConVar: indirect_instancing.debug - Added InstancedLODComponent to cover the instancing needs of MeshCull, MeshLOD and RendererLOD - Tools: Record unsupported materials during play mode so that they can be fixed later - Tools: More progress bars for long operations - InstancedDebugDraw: Fixed not updating properly due to missing damage tracking on the command buffer - Introduced WrappedRenderer to intercept modifications from other parts of the code. It works, but I'm probably not going to keep this. - Moved all the debug stuff to separate files - Fixed a == vs. = typo in SoundDefinition.AutoAssignAudioClips
6 Months Ago
Update: locking in unbox.any version - Updated comment explaining why unbox.any instead of Unsafe.As (tl;dr - a smidge faster, but no runtime type checks) - added a unit test that validates runtime checking Tests: unit tests
6 Months Ago
manifest
6 Months Ago
Update: add BasePooledList template - Updated test to use it Boilerplate for various PooledList<T> implementations Tests: test now passes
6 Months Ago
Fixed wrong refs
6 Months Ago
merge from main -> party_system
6 Months Ago
merge from party_system -> main
6 Months Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
6 Months Ago
renamed - remove underscore in mapname
6 Months Ago
bake height map changes
6 Months Ago
Assign textures and bundles
6 Months Ago
QA Island scene/map setup
6 Months Ago
Add ability to add general padding Fixed locker snapping
6 Months Ago
▌▋▍ ▍▊▊▌▍▇
6 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
6 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
6 Months Ago
Icon setup
6 Months Ago
merge from main
6 Months Ago
Steam inventory market price is using the steam client country code
6 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
6 Months Ago
Required items rework. More UI wip.
6 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
6 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
6 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
6 Months Ago
merge from frontier_external_fixes
6 Months Ago
rework some volumes to make snapping and building block to work nicer
6 Months Ago
Update: projectile perf test Tests: ran the perf test
6 Months Ago
6 Months Ago
more legacy cleanup
6 Months Ago
6 Months Ago
also delete stray Assets\Materials dir, added in 119921
6 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
6 Months Ago
deleted random jungle rock in Asset root dir
6 Months Ago
snap_deployables -> main
6 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
6 Months Ago
Updated legacy wall icon
6 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
6 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
6 Months Ago
manifest
6 Months Ago
main -> snap_deployables
6 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
6 Months Ago
revert_ui_slider_merge_issues -> main
6 Months Ago
Dont stomp new ui volume slider
6 Months Ago
updated files
6 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
6 Months Ago
merge from frontier_external_fixes
6 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
6 Months Ago
merge from rpc_sourcegen