reporust_rebootcancel

106,126 Commits over 3,806 Days - 1.16cph!

10 Months Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
10 Months Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
10 Months Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
10 Months Ago
Fix attachments not making sound when added to a weapon inside a backpack
10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Added back highly simplified "Standard" and "StandardSpecular" overrides
10 Months Ago
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
10 Months Ago
harbor_2 dock island + swing bridge prrof of concept
10 Months Ago
merge from xmas_2023
10 Months Ago
gingerbread unlock
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
More work, still nothing working
10 Months Ago
Attempt 2 at implementing the animation rigging package
10 Months Ago
Adjusted description to reflect a limit on shelters.
10 Months Ago
Limit now responds to shelters being destroyed
10 Months Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
10 Months Ago
Fix backpacks not hiding the tank part of hazmat suits
10 Months Ago
Ensured limit supports empty shelter list from the beginning,
10 Months Ago
Fix wrapped items being deleted when opened inside backpack
10 Months Ago
Fix item right clicking into backpack after closing the backpack inventory
10 Months Ago
Backpacks will despawn based on the most valuable item inside them
10 Months Ago
Merge from main -> backpacks
10 Months Ago
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10 Months Ago
Merge from tutorial_island
10 Months Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
10 Months Ago
All access supplies mission stages are now mandatory
10 Months Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
10 Months Ago
Remove reference to boat
10 Months Ago
Fixed craft button highlight not updating after crafting an item
10 Months Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
10 Months Ago
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10 Months Ago
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10 Months Ago
10 Months Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
10 Months Ago
merge from main
10 Months Ago
Ensured new placed shelters are added to the limit
10 Months Ago
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10 Months Ago
Merge from io_budget_health
10 Months Ago
ProcessInterferenceQueue null checks
10 Months Ago
Seperating limiting code
10 Months Ago
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10 Months Ago
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10 Months Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
10 Months Ago
cherrypicking 91013 91014 91015 91036
10 Months Ago
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10 Months Ago
Scene backup
10 Months Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
10 Months Ago
Merge from main