reporust_rebootcancel

128,674 Commits over 4,201 Days - 1.28cph!

6 Months Ago
Merge from inputfield_rtl_fix
6 Months Ago
Fix crafting UI NRE when changing category
6 Months Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
6 Months Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
6 Months Ago
Increase minimum horizontal distance between vine points (7 -> 9)
6 Months Ago
Storage for later.
6 Months Ago
Some potential SetAimDirection NRE changes
6 Months Ago
Remove some busted tea prefab files introduced in 120974
6 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
6 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
6 Months Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
6 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
6 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
6 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
6 Months Ago
More code cleanup
6 Months Ago
Removed old SyncVar implementation
6 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
6 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
6 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
6 Months Ago
fixed missed doprepare on jungle berries
6 Months Ago
merge from tea_time
6 Months Ago
manifest
6 Months Ago
merge from main
6 Months Ago
Updated crafting tea shortname
6 Months Ago
Advanced and pure warming teas
6 Months Ago
Advanced and pure versions of cooling teas
6 Months Ago
merge from Jungle_equal_spawns
6 Months Ago
Missed Files - Code Analysis Dependencies
6 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
6 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
6 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
6 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
6 Months Ago
merge from feedback_server_version
6 Months Ago
merge from workshopsource_lwbtransparency
6 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
6 Months Ago
merge from inputfield_rtl_fix
6 Months Ago
Bag rename UI RTL support
6 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
6 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
6 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
6 Months Ago
Sea mines...
6 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
6 Months Ago
Setup syntax receiver
6 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
6 Months Ago
projection madness
6 Months Ago
Fixes
6 Months Ago
Added more test floor wallpapers
6 Months Ago
Added TOD based density attenuation
6 Months Ago
FX
6 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)