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131,295 Commits over 4,232 Days - 1.29cph!

11 Days Ago
Quick refactor/cleanup
11 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
11 Days Ago
space station building skin models and gibs files
11 Days Ago
Merge from parent
11 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
11 Days Ago
Remove some dead code
11 Days Ago
added ambience list and defenirion for PTBoat Stings
11 Days Ago
Bunny ears repose re-commit
11 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
11 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
11 Days Ago
subtract 137213
11 Days Ago
Paintball Gun - update model and bake with fixes
11 Days Ago
Minor fix on heavy scientist hand
11 Days Ago
added creak audio stings to the PTBoat ambience
11 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
11 Days Ago
Bunny Ears repose
11 Days Ago
Disabled wind on tarp_static_blue material
11 Days Ago
Nomad Suit repose/lods
11 Days Ago
Tiger mask repose
11 Days Ago
DragonMask repose
11 Days Ago
added an icon to boat ladder
11 Days Ago
Oxmask repose
11 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
11 Days Ago
Merge from largevehicle_groundwatch
11 Days Ago
Merge from parent
11 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
11 Days Ago
Remove leftover debug message from ElectricWindmill
11 Days Ago
Remove leftover debug message from ElectricWindmill
11 Days Ago
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
11 Days Ago
merge from main/naval_update/boat_plank_sounds
11 Days Ago
merge from main/naval_update/boat_wheel_sounds
11 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
11 Days Ago
Triangle fan cells wip
11 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
11 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
12 Days Ago
scientist_boat_ai -> naval_update
12 Days Ago
Compile fixes
12 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
12 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
12 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
12 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
12 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
12 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
12 Days Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
12 Days Ago
CodeGen
12 Days Ago
Merge from main
12 Days Ago
fuzz tweaks
12 Days Ago
Bandana repose