reporust_rebootcancel

139,310 Commits over 4,383 Days - 1.32cph!

15 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
15 Days Ago
main -> new_console-ui
16 Days Ago
- Build errors with a string builder - Append new line between message and stack trace
16 Days Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
16 Days Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
16 Days Ago
Wire up Global.consoleScale to the new console font scale
16 Days Ago
Added a button to clear the current attachment
16 Days Ago
main -> new_console-ui
16 Days Ago
Hopefully stop everything breaking in primitive mode
16 Days Ago
merge from new_console-ui
16 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
16 Days Ago
preserve_unitask -> main
16 Days Ago
Preserve unitask from IL2CPP stripping
16 Days Ago
generate_commands_2 -> main
16 Days Ago
Codegen
16 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
16 Days Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
16 Days Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
16 Days Ago
merge from waterwheel_deployable
16 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...
16 Days Ago
All ConsoleCommands/ convars now have generated descriptions
16 Days Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
16 Days Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
16 Days Ago
Scene backup & related files.
16 Days Ago
Fix missing text on leave clan button
16 Days Ago
new_console-ui -> main
16 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
16 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
16 Days Ago
Fix pool leak
16 Days Ago
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16 Days Ago
Merge from tunnel_netgroup_fix_merge
16 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
16 Days Ago
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16 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
16 Days Ago
new_console-ui -> main
16 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
16 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
16 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
16 Days Ago
Subtract 146162
16 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
16 Days Ago
compile fix
16 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
16 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
16 Days Ago
Switch animation sequence to use a coroutine instead of invokes
16 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
16 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
16 Days Ago
Fix compile error from heightmaps
16 Days Ago
Merge from chainsaw_hotspot_gathering