reporust_rebootcancel

132,094 Commits over 4,262 Days - 1.29cph!

15 Days Ago
single 50cal turret mount/dismount changes
15 Days Ago
merge from space_checking_ore_spawners -> main
15 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
15 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
15 Days Ago
Diving Mask repose
15 Days Ago
Space LR300 - updated worldmodel with LODs
15 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
15 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
15 Days Ago
Do not save the boats spawned by ghost ship hackable crates
15 Days Ago
merge from hackablecrate_boats_fix
15 Days Ago
Variable Zoom Scope LOD0 Refresh
15 Days Ago
Added a null check in EnableScientistBrains for safety
15 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
15 Days Ago
edited vm lr300 space anims
15 Days Ago
Fixes and optimisations for can accept mission checks
15 Days Ago
ore box updated with preliminary material and baked lowpoly geo
15 Days Ago
merge from deep_sea
15 Days Ago
Cocoknight armor repose
15 Days Ago
merge from boat_building
15 Days Ago
Holding shift disables rotation snapping
15 Days Ago
exported updated lr300 3p anims
15 Days Ago
re-added decal mask 0 to space station skin
15 Days Ago
Merge from parent
15 Days Ago
merge from boat_building
15 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
15 Days Ago
subtracting 137641 - got errors on play
15 Days Ago
Merge from naval_update
15 Days Ago
Spotlight to prefab.
15 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
15 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
15 Days Ago
Codegen
15 Days Ago
balloon skinviewer 3d model and prefab
15 Days Ago
Various PT boat related.
15 Days Ago
Merge from boat_deployables_rotation_snap_improvements
15 Days Ago
Merge from wheel_fixes_wip
15 Days Ago
15 Days Ago
Fix waiting for reload bugs
15 Days Ago
added wallpaper icons
15 Days Ago
enabled tintbytimeofday on balloons
15 Days Ago
Changes on the trigger emitter script and change on casino area emitters
15 Days Ago
merge from main
15 Days Ago
Sunglasses Blocky reposed
15 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
15 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
15 Days Ago
Reduced boat building UI scale
15 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
15 Days Ago
merge from deep_sea
15 Days Ago
merge from deep_sea
15 Days Ago
BallistaGun cleanup
15 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)