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141,395 Commits over 4,383 Days - 1.34cph!

14 Days Ago
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14 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
14 Days Ago
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14 Days Ago
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14 Days Ago
windmill_fixes -> main
14 Days Ago
Rebase on /main
14 Days Ago
merge from tincanalarm_v2
14 Days Ago
Updated tin can alarm description
14 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
14 Days Ago
Reduced loaded molotov light range
14 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
14 Days Ago
Added tin can alarm open/close sounds
14 Days Ago
Merge from workbench_upgrades
14 Days Ago
Tooltip repurpose.
14 Days Ago
merge from main
14 Days Ago
Roof structures progress
14 Days Ago
Fix windturbine gib scale
14 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
14 Days Ago
merge from main
14 Days Ago
removed overhang from crypt window collider
14 Days Ago
added temporary oven model to apartment prefabs for preview
14 Days Ago
exported edited boombox 3p anims
14 Days Ago
Don't vary dye per hair type
14 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
14 Days Ago
Merge from main
14 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
14 Days Ago
Fix terrain.geometryclipmaps not persisting properly
14 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
14 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
14 Days Ago
merge from fix_forceaddtoteam
14 Days Ago
Fix another edge case with forceaddtoteam causing errors
14 Days Ago
Merge from main
14 Days Ago
Merge from viewmodel_early_disable_fix
14 Days Ago
Merge from main
14 Days Ago
3p mace deploy anim edited to match viewmodel
14 Days Ago
Swapped out cannon gibs for mortar
14 Days Ago
added MLRS bare (modding)
14 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
14 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
14 Days Ago
bulky sofa mesh col
14 Days Ago
fix for l shaped sofa not culling
14 Days Ago
Wood shutters lods and prefab setup
14 Days Ago
Fixed LODs on female bone armour
14 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
14 Days Ago
air raid sfx
14 Days Ago
Fixed player heads not appearing on small hunting trophy
14 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
14 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
14 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
14 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)