reporust_rebootcancel

138,641 Commits over 4,352 Days - 1.33cph!

15 Days Ago
Fixed modular car fuel tank not connectable to anything
15 Days Ago
Add missing lod2 to emission toggle
15 Days Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
15 Days Ago
Remove the placeholder "cancel" menu option.
15 Days Ago
Updating krieg hazmat burst cloth and skinning
15 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
15 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
15 Days Ago
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15 Days Ago
Enabled LZ4 high compression
15 Days Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
15 Days Ago
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15 Days Ago
Exposed rebar texture
15 Days Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
15 Days Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
15 Days Ago
Fixed ocean topology in launch site, potentially other monuments
15 Days Ago
Check Unity object lifetime before calling onVisibilityChanged callback
15 Days Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
15 Days Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
16 Days Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
16 Days Ago
merge from the deployguide box fix branch
16 Days Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
16 Days Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
16 Days Ago
restore guidePrefab on DLC boxes
16 Days Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
16 Days Ago
merge from event_timing_adjust
16 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
16 Days Ago
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16 Days Ago
merge from detail layer tint shader
16 Days Ago
merge from main
16 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
16 Days Ago
merge from TechTree556fix
16 Days Ago
merge from mission_tackletheday_fix
16 Days Ago
merge from tutorial_death_fix
16 Days Ago
merge from store_analytics_fix
16 Days Ago
merge from floating_city_safezone_fix_merge_stomp_fix
16 Days Ago
merge from boxes_dlc
16 Days Ago
merge from comp_box_sorting
16 Days Ago
merge from serverbrowser_secure
16 Days Ago
Merge from nightlight_adjustment
16 Days Ago
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16 Days Ago
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16 Days Ago
- Dont apply secure filter in history - not required
16 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
16 Days Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
16 Days Ago
Fix inconsistent results NRE
16 Days Ago
Fixed artist pack and storage box pack showcases source id
16 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
16 Days Ago
Add a temp Change attachment button in the inventory
16 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
16 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item