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140,860 Commits over 4,383 Days - 1.34cph!

14 Days Ago
Industrial Storage - blockouts and initial prefab configuration
14 Days Ago
Hook up prototype failed overlay
14 Days Ago
corrected empty grid logic
14 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
14 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
14 Days Ago
Still show icons as locked, even with prototype installed.
14 Days Ago
Skinning pass for diving suit and diving tank
14 Days Ago
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
14 Days Ago
Merge from main
14 Days Ago
Subtract the subtract
14 Days Ago
merge from main
14 Days Ago
switch to AnyPlayersInSphereFast to inline non-npc + trigger volume checks against players, avoids gathering all players in a huge region to then get a passing check on the 1st one, still provides information on whether the grid regions checked were all empty to allow the trigger to stop ticking
14 Days Ago
Subtract 147919 merge from terrain_lower_fixes
14 Days Ago
additional boat types, missing files
14 Days Ago
Merge from main
14 Days Ago
Renames Add a skinnable for half shelves and single shelves
14 Days Ago
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
14 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
14 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
14 Days Ago
Merge from main
14 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
14 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
14 Days Ago
Remove log when loading player inventories for the first time
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
merge from playerrigupdate2
14 Days Ago
Modified skinning on the leather gloves
14 Days Ago
Updated underwear male/female meshes
14 Days Ago
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
14 Days Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
15 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
15 Days Ago
Split dump commands into parts (adding, no change to original) - Animators - Entities - LODGroups - Network - Physics - Root Objects (all gameobjects all scenes) - Warmup - System info
15 Days Ago
Merge from prototype
15 Days Ago
//Todo
15 Days Ago
More workbench UI work for prototype upgrade
15 Days Ago
Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)
15 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
15 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
15 Days Ago
Blend between low/high sweep animations on mortar when aiming/up down to make hand IK not look crazy.
15 Days Ago
Add a way to use multiple animation handles with the player model.
15 Days Ago
fix default rotation of pumpkin in painting menu
15 Days Ago
tighten up waterwheel dismount positions
15 Days Ago
Initial setup for new vending machine admin ui
15 Days Ago
Missing files
15 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
15 Days Ago
Bleed fix.
15 Days Ago
More monument scene lighting fixes for updated assets.
15 Days Ago
Merge from main
15 Days Ago
exported latest bowless crossbow viewmodel anims
15 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F