reporust_rebootcancel

139,313 Commits over 4,352 Days - 1.33cph!

12 Days Ago
merge from clearwire_fix
12 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
12 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
12 Days Ago
apartment stove prop
12 Days Ago
Updated WebSocketSharp to not mutate packet data
12 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
12 Days Ago
Kitchen Kit 1 Update
12 Days Ago
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12 Days Ago
updated faberge egg anims & controller
12 Days Ago
merge from deployvolumes_fixes
12 Days Ago
Fixed hunting trophies deploy volume issues
12 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
12 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
12 Days Ago
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12 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
12 Days Ago
Window atlas mockup texture
12 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
12 Days Ago
merge from main
12 Days Ago
merge from easter2026_dlc
12 Days Ago
merge from hatch_collider_fixes
12 Days Ago
Should be water tight now
12 Days Ago
Add DXT compression support to HttpImage
12 Days Ago
Removed Menu2 menu items, obsolete
12 Days Ago
Fixed loot panel title
12 Days Ago
Allow supply signal and fire crackers as well
12 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
12 Days Ago
added variations to the sound defenitions
12 Days Ago
Mortar anim update - sweep and aim block out
12 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
12 Days Ago
Updating abyss hazmat skinning
12 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
12 Days Ago
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12 Days Ago
merge from hatch_collider_fixes
12 Days Ago
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12 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
12 Days Ago
fixed an offset on the socket male of the ladder hatch
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
12 Days Ago
merge from waterwheel_deployable
12 Days Ago
Mark collision as readable, assign correct material
12 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
12 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
12 Days Ago
merge from igniter_power_fix
12 Days Ago
Igniter code cleanup
12 Days Ago
Merge from main
12 Days Ago
Fixed igniter working with 1 power instead of the required 2
12 Days Ago
Codegen (was missing an update for the io counter interaction)