reporust_rebootcancel

111,051 Commits over 3,928 Days - 1.18cph!

36 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
37 Days Ago
Fixed some logic issues with the shield vm
37 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
37 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
37 Days Ago
Merge from main
37 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
37 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
37 Days Ago
Merge from launcher reload bug
37 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
37 Days Ago
Merge from main
37 Days Ago
Parent merge
37 Days Ago
Merge from cinematic_gestures
37 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
37 Days Ago
Merge from main
37 Days Ago
Codegen
37 Days Ago
Merge from main
37 Days Ago
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37 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
37 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
37 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
37 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
37 Days Ago
merge from fix_antihack_toast_reason -> main
37 Days Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
37 Days Ago
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37 Days Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
37 Days Ago
Reduce wolf vision range at night
38 Days Ago
merge from fix_monument_scenes_osx -> main
38 Days Ago
Merge from ai_wolf_iteration
38 Days Ago
Fix serialization error
38 Days Ago
Merge from ai_wolf_iteration
38 Days Ago
Correctly return state failure when pathfinding failed
38 Days Ago
Merge from ai_wolf_iteration
38 Days Ago
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38 Days Ago
Prevent wolf from charging for too long
38 Days Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
38 Days Ago
Fix wolf standing still when circling into a wall
38 Days Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
38 Days Ago
Make wolves give up even faster if you are mounted
38 Days Ago
Fix compile errors
38 Days Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
38 Days Ago
Fix wolves slowing down as they flee
38 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
38 Days Ago
Fix wolf jumping into cars
38 Days Ago
Fix wolves jumping into cars
38 Days Ago
Fix wolves jumping into cars
39 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
39 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
39 Days Ago
Merge from main
39 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.