reporust_rebootcancel

131,333 Commits over 4,262 Days - 1.28cph!

11 Days Ago
Change tip wording.
11 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
11 Days Ago
Fixed debug portal renderer being visible with the convar off
11 Days Ago
Small engine skinning fix
11 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
11 Days Ago
Only try and ram occasionally
11 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
11 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
11 Days Ago
Set default EditFinishUseInterval to 1 second.
11 Days Ago
Frog boots repose
11 Days Ago
Only fill fuel to 50
11 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
11 Days Ago
Npc aim refactor progress
11 Days Ago
naval_update -> scientist_boat_ai
12 Days Ago
Check textures for null in ApplyMipLevels()
12 Days Ago
Check textures for null in ApplyMipLevels()
12 Days Ago
Merge Indirect Instancing Fixes
12 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
12 Days Ago
roof conditionals visual polish various fixes
12 Days Ago
Cannon animation polish pass
12 Days Ago
ak charm anchor position tweak
12 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
12 Days Ago
mp5 charm setup
12 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
12 Days Ago
Updated charm list
12 Days Ago
AK charm setup
12 Days Ago
backpack charm texture updates
12 Days Ago
Updated deep sea map marker tooltip wording
12 Days Ago
Merge from client_cache
12 Days Ago
Wellipets hat repose
12 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
12 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
12 Days Ago
Abyss Hazmat repose/lods
12 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
12 Days Ago
12 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
12 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
12 Days Ago
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12 Days Ago
IsBoatFullyContained uses cached blocks
12 Days Ago
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12 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
12 Days Ago
Client part caching wip
12 Days Ago
merge from main
12 Days Ago
merge from naval_update
12 Days Ago
Merge from parent
12 Days Ago
network++
12 Days Ago
merge from playable_monument_scenes
12 Days Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
12 Days Ago
Compile fix