120,732 Commits over 4,018 Days - 1.25cph!
Play the hiss anim when starting hazard
fbx re-export Zigg Tank Large
- ▅▇▆ ▌▉ ▋▍▌█▇ ▄▋ ▅▉ ▅▉▊ ▉▆▋▅▌▋▅▅ ▉▉▅▍▌
- ▍▋▇ █▄▌▉▅▌▉▇█▇ ▋▋▋▍ == ▉▄▄▇ ▉▅▇ ▍▆▊▅▋
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
▄▅█▄▋▆ ▆▋▍▌▄ ▊██ ▇▄▍▅▅▅ ▊▍▄ ▋▋ ▍▅▊ ▌▊█▊ ▋▇▊▊▆█ ▅▆ ▆▇▄▆▊▆▉ █▊ ▉▌▊▆█▅ ▅▅▋▇▌ ▅▉▍ ▇██▍▄
- ▋▊▌▉▍▌ ▌▆▌▌▄██ ▊▄ ▇▋▋█▆▅▉▉▉▄ ▇▅▋ █▋▋▆ ▇█▋▍▋▇ ▋▇▉▌▇▆ ▊▌██▉▉▉▋▍▊▍
updated layer on jungle number decals prefabs
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch)
- These have been inlined into CheckSphere<T> and CheckCapsule<T>
- Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit
Tests: ran all unit tests
Merge from vertical_storage_test
merge from server_occlusion_enable_by_default
merge from easterinflatablehorse_DLC
merge from easterinflatablehorse_DLC
merge from meat_stack_fix
merge from condition_bar_repair_fix
merge from trophy_name_fix
merge from preview_ox_fix
▆▋▍▌▄▅█▆ ▅▇▄ ▍▅▊ ▌▊▊▌▋▇▊▆▉ █▆▇▆▇▋▉ ▌▋▋▍█ ▍▌▅▉▋▋▅▉▉▋ (▄█▆▅▉▅▍▇ █▅ ▄▆█▉▊▍ ▅▉▉█▇▆)
- ▅▅▌▌█▆▍▉█▋▍▋▆ ▌▍▅▅█▍ ▇▆▋ █▋▇▉▌ ▌▊▊▍ ▄█▋▇ ▄▇ ▋▊▊▇▌▊▆▆▋▇ ▌▍▍▇▅▉▍ ▍▇▋▄ ▉▌▇▅▍ ▋▌▍▆ █▉ ▍▌█▋▆▄█▄▅▉▊▆▄▍▋
Update: CoarseQueryGrid - add non-indirect CheckJob API
- Also changed the API to return a JobHandle and accept a NativeList
Helps avoid extra busy work when we run direct work
Tests: ran unit tests
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values
Another case that's the same as previous
Tests: none, trivial change
Reset the vine position to it's origin when loading a save
Clean: move all CoarseQueryGridJobs to it's own namespace
- rename the jobs to avoid duplication with namespace
Tests: compiles in editor
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values
Same bug as in WaterCollision that I fixed last friday.
Tests: none, trivial change
▍▆▉▆▉▊▅ ▆▊▍▅ ▉▌▇█▅ ▉▇█▋▄▆▉ ▇▄▊▍ ▍█▌ █▉ ▌▊▆█▌▄█ ▍▉▌▊ ▆██▇▄▄▍▋▉▊, ▍▋▊▋▆▅▍▋▅ ▌▋█▊▋▆ ▅▍▇▉▌█▅▆▊ ▇▌▊▆▌▍
Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
Vines swings now need to be greater than 7m
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
Merge from easter_event_2025
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
Fixed name label missing on small hunting trophy
▋▍▍▉▍ ▊▉▆▊▍ ▆▇▇▆ ▌▅ ▆█▆▊▄▇ ▅▉▆█ ▄▍▆█▉█▊█ █▅▆▉▅ ██ ▊▄▆▆█▊▍▆ ▍▋▍ ▋▇▅█▋ █▆▉ ▊▉▄▆█▌▊▍ ▋▋▍▊ ▆▋ ▆▇▆▌▆ ▌▋ ▅▋▇▊▉▊▇▆▍
Fixed item condition bar on item icons not always updating correctly when moving items
merge from Easter_event_2025
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
merge from Easter_event_2025
brone egg primitive loot pass
primitive siliver and golden egg gameplay pass
merge from Easter_event_2025
merge from rustige_egg_g_fix