106,154 Commits over 3,806 Days - 1.16cph!
▋██▌▋ ▍▆▍▉ █▆▌_▋▋▌_▅▉▄▆▋▍
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
merge from confetti_cannon
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
merge from party_hat_randomisation
Merge from backpacks -> aux2
Fix compile error when neither SERVER or CLIENT is defined
Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
Merge ServerSideRagdolls -> main
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
Server-side ragdolls now collide with the AI layer (horses etc)
Variant reductions on remaining shaders
- Fixed body position and rotation not being set correctly when player dies while mounted.
- Only store bone names once.
- Assign missing param.
Manifest, fixed twitch props using static lod
Fixed rotation not animating properly
First pass art setup, icon
pinata model and textures, materials, basic prefab
Fixed arrow tips appearing offset on legacy bow
Merge from backpacks -> aux2
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
Merge from dec_2023_redirects
Rivals desk is now a skin of the computer station
2023 trophy is now id
10230
Remove twitch hazmat skin item, still available via f1
Regenerate manifest after merge rather than guessing merge conflicts
Fix Input.cs compile error from main
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
Merge from backpacks -> aux2
Update hazmat and 2023 trophy id's
Re-run codegen after merge