112,263 Commits over 3,928 Days - 1.19cph!
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
Fixed high wooden gate and both hatches double door controller deployement
Better underwater distance benchmark prefab.
Prevent further damage to heli once in death state
Ensure death spinout location is located on the floor
Recycler now gives out remainder scrap rather than rounding up scrap values
- also fixes some components giving 1 extra scrap due to floating point errors
Ensure some space is allocated for collisions prior to the death spinout
Added convar to disable monument crashing
Ensured monuments that have default tier don't slip through the cracks
Additional check for monument type
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
Fixed wobbly pedal bike wheels, adjusted suspension
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
Creeping tree wind test prefab and material
Fix NRE when clicking on the action button for heroes linking to the item store
Fixed flyhack violation when climbing harbor_1 crane ladder
Changes to 'wind quality'
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
Fix compressed modded tag not being detected due to compressed tags not having a comma
merge from main -> fix_compressed_modded_tag
Fix incorrect behaviour for handling different ports when checking favorites on the server browser
This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though)
Make connecting to servers skip the protocol discovery if a valid protocol was already given
Change protocol discovery to work even if server.port was given instead of server.queryport
merge from underwater_fog
Sorted phrases after main merge
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
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fixed holosight reticle being affected by motion blur
improved holosight thickness visuals ( less cringe )
fix one more case where audiosource spread could be end up being set incorrectly
holosight about 15% thicker and a bit more rounded
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Post merge and fixed some speedtree import issues with LODs and wind
player update. edited 3p revolver animations naming
handcuffs wm vm and material
Updated tiger textures and materials
placeholder model and icon
Removed unneeded print outs
player update. exported and set up 3p m249 weapon anim set
Baseline, added new prefabs and placeholder assets
subtracting
96655 - reduced SAR aimcone and tightened up fire animation
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Set the chat input field character limit to 128, as we truncate messages to this length before sending them
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
merge from external_holdtobuild