reporust_rebootcancel

112,246 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
9 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
9 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
9 Months Ago
merge from main - RC
9 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
9 Months Ago
merge from favorites_fixes_2
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
9 Months Ago
merge from fix_highwall_guide_clipping_movement
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from /helk_qol_01/barricade_snapping
9 Months Ago
Snapping relaxing
9 Months Ago
fixed barricade starting rot
9 Months Ago
inital pass on barricade snapping
9 Months Ago
Path invalid errors patched
9 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
9 Months Ago
Null check in RPC_DoPair
9 Months Ago
Fixed vendor test scene
9 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
9 Months Ago
merge from main
9 Months Ago
unhinged changes not going to main
9 Months Ago
Merged wire-culling into wiretool_fixes2
9 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
9 Months Ago
Cleaned up and refactored wiretool color pie menu
9 Months Ago
Update arctic suit prefab
9 Months Ago
Changed semantic slots, added UV debug mode
9 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
9 Months Ago
Updated wind frequencies Fixed transmission problem
9 Months Ago
subtracting 96120 Workshop Normal Map Fix
9 Months Ago
blunderbus viewmodel set up
9 Months Ago
Merge main
9 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
9 Months Ago
Fixed speedtree shader bsdf settings
9 Months Ago
Fixed off alignment
9 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
9 Months Ago
Adding texture vis tools
9 Months Ago
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9 Months Ago
Prevent heli from trying to crash at underwater labs
9 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
9 Months Ago
adding more test trees
9 Months Ago
Merge
9 Months Ago
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9 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
9 Months Ago
merge from main
9 Months Ago
merge from fix_recycler_scrap_remainder
9 Months Ago
merge from junkyard_crane_col_fix
9 Months Ago
merge from external_holdtobuild
9 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
9 Months Ago
bike lods
9 Months Ago
merge from fix_compressed_modded_tag
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller