112,263 Commits over 3,928 Days - 1.19cph!
Ensure cargoships docking path for harbor 2 is properly centered
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Prevent heli from trying to crash at underwater labs
Detect nearby explosives detonating, assigned a different power value to each explosive tier
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Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
merge from fix_recycler_scrap_remainder
merge from junkyard_crane_col_fix
merge from external_holdtobuild
Reduced external wall placement to 1.5 seconds, down from 3
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merge from fix_compressed_modded_tag
merge from electricity_power_fixes/2/doorcontroller
merge from external_holdtobuild
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
Laptop screen emits onto things.
Screen bloom improvements.
Hacking laptop interface improvements
Fixed Hackable Crate keypad looking all fubar.
Improved the indicator light and made it emit onto players.
Fixed blinding button materials in Trainyard.
Made the arrows on the red buttons white for visibility. Could barely read them.
S2P.
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization.
Should no longer have the weird rotor wash collision behaviour.
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both.
Moved Chinook wash FX to nested prefab.
Fixed steering speed bug when turning one direction and and then immediately in the other direction
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item
Condensed item pickup notice amount text so it's more legible
Pedal bike mass, suspension, power, handling setup
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement
Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
Minor suspension edit on pedal bike
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it
Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it
Will need harbor S2P's for this to work properly
Bunch more targetting bugs fixed
Had to revert damage checks and 0 hp workaround
Modified zone sizes again
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
Fixed exploding heli in mid air without crashing
Another attempt to fix this neverending orbit bug :)
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
Tweaked wooden shop front door controller socket position