reporust_rebootcancel

141,338 Commits over 4,383 Days - 1.34cph!

7 Months Ago
Atlases, cleanup
7 Months Ago
Removed ability to repair helicopters that are in flight
7 Months Ago
merge from naval_update
7 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
7 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
7 Months Ago
▆ ▋▉▆▇▋ ▍▉▇▉ ▅▇▆▍
7 Months Ago
conditional art models, textures, material and initial prefabs setup
7 Months Ago
unlock test
7 Months Ago
Added sounds and support for an audio cue for when the wheel is centred
7 Months Ago
Realign rear turret again
7 Months Ago
Merge from shadow_cascades_light_leak_fix
7 Months Ago
Merge from main
7 Months Ago
Warhammer store page
7 Months Ago
edited small engine anims as they were too subtle previously
7 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
7 Months Ago
▋ ▆▅▉██▅█▊ ▇▍▆▅▉█ ▅█▋▄
7 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
7 Months Ago
Fix NRE in server builds when scientists are talking to each other
7 Months Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
7 Months Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
7 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
7 Months Ago
backpack unlock
7 Months Ago
Large backpack rarity
7 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
7 Months Ago
naval_update -> pt_boat_2
7 Months Ago
xmas ceilingpaper tweaks
7 Months Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
7 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
7 Months Ago
Add projectile info for cannonballs
7 Months Ago
iterations on the plank audio files
7 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
7 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
7 Months Ago
texture import setting tweaks to xmas floor and ceilingpapers
7 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
7 Months Ago
RPG7 - world model collider and weapon rack adjustments
7 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
7 Months Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
7 Months Ago
edited vm rpg skin anims
7 Months Ago
Merge from boat_building
7 Months Ago
Fix steering wheel/mailbox issue (properly this time?)
7 Months Ago
enabled texture streaming (mips) on halloween wallpaper textures
7 Months Ago
Merge from parent again
7 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
7 Months Ago
merge from Project_Hammer
7 Months Ago
Fixed NRE on boot caused by chicken coops
7 Months Ago
artist pack branch
7 Months Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
7 Months Ago
Revert rotations on guide mesh now that the animation is fixed
7 Months Ago
updated anchor.deployed to now properly reference anchor gibs
7 Months Ago
wip xmas ceilingpaper