reporust_rebootcancel

106,139 Commits over 3,806 Days - 1.16cph!

10 Months Ago
player update, set correct holster posiotn and held position on timed explosive entity
10 Months Ago
Codegen
10 Months Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
10 Months Ago
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10 Months Ago
Subtract 90203
10 Months Ago
Pilot collider particle fix.
10 Months Ago
Shelter door and shelter take same damage from all entities.
10 Months Ago
Fixes. Scene test setup.
10 Months Ago
Merge from main -> qol_hbhf_dialog
10 Months Ago
Merged from main.
10 Months Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
10 Months Ago
Re-enabled placement within shelter
10 Months Ago
CannonBlast prefab
10 Months Ago
merge from legacybow
10 Months Ago
merge from battlebus
10 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
10 Months Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
10 Months Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
10 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
10 Months Ago
Redid colliders
10 Months Ago
texture tweaks - ao
10 Months Ago
texture tweaks - ao
10 Months Ago
merge from building_skins_4
10 Months Ago
further mask downscale, using a small res mask to sharpen transitions
10 Months Ago
merge from battlebus
10 Months Ago
Uploaded Pinata Bat FBX, Textures and Materials
10 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
10 Months Ago
assigned LODs on foundation wall b/c/d
10 Months Ago
hooked up 10 birthday texture on balloons
10 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
10 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
10 Months Ago
exported player update edited melee anims
10 Months Ago
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10 Months Ago
merge from pinata
10 Months Ago
pinata guide mesh
10 Months Ago
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10 Months Ago
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10 Months Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
10 Months Ago
Merge from main
10 Months Ago
merge from confetti_cannon
10 Months Ago
10 Months Ago
merge from main
10 Months Ago
merge from pinata
10 Months Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
10 Months Ago
merge from party_hat_randomisation
10 Months Ago
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10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Fix compile error when neither SERVER or CLIENT is defined
10 Months Ago
Manifest, codegen