reporust_rebootcancel

106,154 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
10 Months Ago
Merge from main -> backpacks
10 Months Ago
Furnace
10 Months Ago
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10 Months Ago
tweak regular white and green bus variants
10 Months Ago
merge from qol_increase_amber_light_distance
10 Months Ago
merge from fix_oil_rig_radiation_alarm
10 Months Ago
merge from fix_radiation_bypassing_armor
10 Months Ago
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10 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
10 Months Ago
texture sizes plugging some holes in the mesh
10 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
10 Months Ago
melee holdtype - set new player mask
10 Months Ago
added new player loadout
10 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
10 Months Ago
Nuked Rust/Standard-Indexed shader set
10 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
10 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
10 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
10 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
10 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
10 Months Ago
10 Months Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
10 Months Ago
layer change
10 Months Ago
Fix typo causing all radiation to bypass armor
10 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
10 Months Ago
merge form chainsaw_reload_fix2
10 Months Ago
merge from planter_splash_los_fix
10 Months Ago
merge from shot_through_fix
10 Months Ago
merge from sign_paint_improvements
10 Months Ago
merge from legacybow
10 Months Ago
Merge from Main
10 Months Ago
Added bone position data for all 31 mounted poses, and updated the others.
10 Months Ago
merge from fix_wall_connect_tcs
10 Months Ago
merge from hide_ddraw
10 Months Ago
merge from legacy_shelter
10 Months Ago
merge from save244
10 Months Ago
merge from main
10 Months Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
10 Months Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
10 Months Ago
Additional savings on Rust/Standard variants
10 Months Ago
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10 Months Ago
Merge Main -> ServerSideRagdolls
10 Months Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
10 Months Ago
Remove desktop.ini files added in 90510 (Alistair pls)
10 Months Ago
Fix missing world model outline on vampire stake
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
10 Months Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
10 Months Ago
Setup v2, attach to ch47