113,171 Commits over 3,959 Days - 1.19cph!
Heavy scientist suit can be equipped with backpacks
Heavy scientist suit tanks get hidden when backpack is equipped
edited minigun view model deploy and admire anims
cctv controls, microphone, notepad, telephone
Fixed resource boxes disappearing after leaving network range and returning
Fixed screens not appearing on lowest object quality
Tweaked LOD culling distance to match regular TC
Tweaked front storage adaptor position
edited 3p minigun idle and shooting anims
Fixed "Occlusion Culling" UI option using the wrong conva
Prevent cargo from tilting on harbor approach
Improve error messages if approach node isn't found
merge from harbor_tweaks_4_cargoship
merge from oilrig_sat_tube
setup wider idle stance for 3p minigun
merge from harbor_tweaks_4_cargoship
cracks grass environment volume mask - removed submarine
Initial orbit strafe state
merge from harbor_tweaks_4_cargoship
merge from oilrig_sat_tube
Structures folder particle accum setup directly on materials
removed ironsight nodes from vm prefab as they're not needed & confusing
- fixed issue with 3p anims being submerged
- updated clip naming
Props folder particle accum setup directly on materials
Force screens to update when first deployed
Tweaked boxes placement and scale
Minigun updates:
- vm animator edits
- fixed issues with admire triggering
- removed ADS states in animator
- increased barrel spin speed
- added anim event to w_minigun for shell fx
merge from ping_estimation
merge from electrical_power_fixes/reactivetarget
player update. 3p nailgun anim set edited
merge from io_entity_snapping/fixes/2
merge from toolcupboard_retroskin
Fixed tools not being released when TC is destroyed
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junkpiles use biome visuals for foliage like rest of the game foliage
updated creeping tree a,b,c billboard textures to match
enabled mip alpha coverage, alpha cutout tweaks
Merged main into toolcupboard_retroskin
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