113,163 Commits over 3,928 Days - 1.20cph!
Fixed visualize texel density shader error + now works in edit-mode
subtracting
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
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edited minigun view model deploy and admire animations
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OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
Restored Unity version to 2021.3.35f1
Snapped all crates on cargo ship back to the ground
fixed flickering decals in moonpool
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
fixed colliders of barges being too skinny
set up viewmodel renderer script with ammo belt materials included
Fix minigun belt lod glitch
missing material config effect specific to objects using Particle layer already in default state
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
merge from pie_menu_phrases
merge from tutorial_island
merge from toolcupboard_retroskin
added stairs near bridge on H2 to help getting up the dock
merge from save248 - staging wipe
fixed plywood mossy set having part. layer on by default
extended prevent building zone in both harbors with a bias towards the sea
S2P
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join
Downloading the maps is much faster and way less resource intensive
Can be disabled by setting server.autoUploadMap to false
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen
It's currently missing an icon
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++
Also fixed snowmobile not sending fuel fraction in save/load.
Minigun Ammo Backpack Textures
Fix some server/client stuff
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
Fixed the find scrap tutorial step not working if player finds the hidden crate first
Smooth out jittery bike steering visuals
Merge from media_projects
Fix NRE when shooting players spawned from the console
Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
Prevent orbit strafe from breaking until rockets are emptied
Various lighting, material, occlusion, screen improvements. (WIP)
Slowed down rockets shot during orbit strafe
Don't show the minigun backpack model if the player has anything equipped in the backpack slot