113,180 Commits over 3,959 Days - 1.19cph!
Fixed door controller deployement overlapping issues
Fixed sprinkler deployement overlapping issues
Fixed snapping issues with components facing down (sprinkler, igniter...)
Merged main into io_entity_snapping/fixes/2
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs
Updated construction guide mesh
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship)
Fix spray can not copying over authorized players when switching between redirect TC skins
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Merge from harbor_tweaks_4_cargoship
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers
S2p both harbors
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
Smooth out the ground normal data. My stabilisation didn't like the instant changes
Fixed rotation on hanging ladder on rotating crane
Merge from harbor_tweaks_4_cargoship
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time
Put a heap of debug logs in case this still doesn't fix the issue
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
Heavy Scientist viewmodel setup (for Paddy)
Fixed "Snow Effect" material config
Harbor TerrainFilter tweaks in order to find more suitable placements
merge from optimize_rpc_src_connection_2/refactor_2
merge from fix_hover_loot_backpack_vending
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
merge from fix_backpack_hover_attachments
merge from ui_pool_max_list_size
merge from server_hidden_stashes
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Fixed the remaining IO entities handles naming inconsistencies
Merged main into ioentities_handles_naming
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Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
Merge from bradley_scientists
Fix spinner wheel not resetting the camera to the expected rotation
Bradley scientist AI design update.
Reduce timer duration before returning to cover from chase.
Recall scientists if they or the bradley haven't been able to attack any targets for a while.