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113,180 Commits over 3,959 Days - 1.19cph!

10 Months Ago
Fixed door controller deployement overlapping issues
10 Months Ago
Fixed sprinkler deployement overlapping issues
10 Months Ago
Merge from main
10 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
10 Months Ago
Merged main into io_entity_snapping/fixes/2
10 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
10 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
10 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
10 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
10 Months Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
10 Months Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
10 Months Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
10 Months Ago
Bike stat tweaks
10 Months Ago
Fixed rotation on hanging ladder on rotating crane
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
10 Months Ago
Merge from Minigun_2024
10 Months Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
10 Months Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
10 Months Ago
Heavy Scientist viewmodel setup (for Paddy)
10 Months Ago
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10 Months Ago
Flamejet concept
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Fixed "Snow Effect" material config
10 Months Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
10 Months Ago
network++
10 Months Ago
merge from optimize_rpc_src_connection_2/refactor_2
10 Months Ago
LOD & fixes
10 Months Ago
merge from fix_hover_loot_backpack_vending
10 Months Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
10 Months Ago
merge from fix_backpack_hover_attachments
10 Months Ago
merge from WorldModels
10 Months Ago
merge from ui_pool_max_list_size
10 Months Ago
merge from server_hidden_stashes
10 Months Ago
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10 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
10 Months Ago
Merged main into ioentities_handles_naming
10 Months Ago
merge from main
10 Months Ago
Optimized attack prefab.
10 Months Ago
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10 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
10 Months Ago
Merge from bradley_scientists
10 Months Ago
minigun reloading wb2
10 Months Ago
Fix spinner wheel not resetting the camera to the expected rotation
10 Months Ago
Bradley scientist AI design update.
10 Months Ago
Reduce timer duration before returning to cover from chase.
10 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.