reporust_rebootcancel

134,125 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
10 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
10 Months Ago
Kapok tree stump polish / improved ao on kapok trees
10 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
10 Months Ago
Kapok tree / fixed vertex color
10 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
merge from fix_manifest_generate_loot -> main
10 Months Ago
Fix metal detector sources not spawning in the jungle
10 Months Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
10 Months Ago
Log the full exception in WorldSerialization.Save+Load
10 Months Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
10 Months Ago
10 Months Ago
Hookup anim in holdtype so third person fire anim triggers
10 Months Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
10 Months Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
10 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
10 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
10 Months Ago
Remove FastIK
10 Months Ago
Jungle ground plants building displacement
10 Months Ago
merge from tunacanlamp_preventbuilding_fix
10 Months Ago
Simplelight polish WIP.
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
10 Months Ago
Fix RPC error in SetInheritedVelocity
10 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
10 Months Ago
Cleaned up, meshes, WM and icon updates
10 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
10 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
10 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
10 Months Ago
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10 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
10 Months Ago
Bugfix: use pooled List<float> during IOEntity's slacklevels saving Avoids inflating List<float> in the pool, and eventually spilling them, leading to GC pressure. Tests: on craggy build a couple water tanks - checked that "List`1[System.Single" pooled active objects doesn't go negative
10 Months Ago
Updated Conditional Meshes
10 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
10 Months Ago
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10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
merge from rustige_egg_spec_balance
10 Months Ago
Conditional Meshes
10 Months Ago
merge from fix_explosive_inserts/attempt_2
10 Months Ago
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10 Months Ago
Exhaust tweak.
10 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds