reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
11 Months Ago
updated gutter set pieces + lods
11 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
11 Months Ago
Add RendererBatch if all biome variants have it present
11 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
11 Months Ago
Merge Bikes -> main
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
11 Months Ago
Bike audio code edits
11 Months Ago
Remove unused EngineAudioSet params
11 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
11 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
11 Months Ago
11 Months Ago
Merge from water-fog-scatter-strength2
11 Months Ago
Underwater visibility improvements.
11 Months Ago
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11 Months Ago
Merge Bike -> main
11 Months Ago
Compilation fix
11 Months Ago
Refactoring. Separated sidecar code into a subclass.
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from fix_building_preview_logging -> main
11 Months Ago
Remove spammy logging when loading monuments with no building blocked volumes
11 Months Ago
merge from fix_barricades_car_placement -> main
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from /main/visualshader
11 Months Ago
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11 Months Ago
world handcuffs rig update, added scaleUp layer to animator
11 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
11 Months Ago
Initial setup
11 Months Ago
Merge from main
11 Months Ago
Lighting and light pass.
11 Months Ago
viewmodel handcuff admire anim edited
11 Months Ago
Merge from fix_barricades_rocks_monuments -> main
11 Months Ago
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11 Months Ago
Delay unlock progress for 2 seconds after damage
11 Months Ago
Added "Default" underwater effect param block to WaterOverlay
11 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
11 Months Ago
blockout update
11 Months Ago
merge from static_props_03
11 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
11 Months Ago
Map changes
11 Months Ago
Max speed Removed Rigidbody interpolation
11 Months Ago
Merge from main -> fix_barricades_rocks_monuments
11 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
S2P harbor_1 and fishing_village_a
11 Months Ago
Fixed steering deadzone issues
11 Months Ago
Switch chinese lanterns to MeshLOD