reporust_rebootcancel

113,597 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from youtooz_deployables
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
1 Year Ago
Don't sleep ragdolls if they need the buoyancy sim
1 Year Ago
Merge main -> ImproveButtFloating
1 Year Ago
Fixed find scrap objective missing ping icon in missions HUD
1 Year Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
1 Year Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
1 Year Ago
Added placeholder shovel vm & prefab folder structure
1 Year Ago
Added in stock to standard vendor layout
1 Year Ago
Layout now supports multiple entries
1 Year Ago
player update. rocket launcher reload anim
1 Year Ago
Added avaliable and cost icons, amounts and divider
1 Year Ago
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1 Year Ago
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1 Year Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
1 Year Ago
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1 Year Ago
harbor_1 and 2 layout changes continued
1 Year Ago
merge from main
1 Year Ago
Fixed black cream material on gingerbread tunnel entrances
1 Year Ago
Anim ref dump
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed a few alt look issues
1 Year Ago
Ragdoll preprocess to match new pose
1 Year Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
1 Year Ago
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1 Year Ago
Added profiling for PlayerCorpse SleepCheck
1 Year Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
1 Year Ago
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1 Year Ago
Update Facepunch.BoneJobs, better runtime editing of values
1 Year Ago
Unsaved
1 Year Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
1 Year Ago
Only do ragdoll kinematic sleep if parented or in water
1 Year Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
1 Year Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
1 Year Ago
Merge main -> RagdollImprovedInactive
1 Year Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
1 Year Ago
Fix cooldown not running for correct time
1 Year Ago
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1 Year Ago
cherrypicking 91191
1 Year Ago
gingerbread fix
1 Year Ago
Sorting fixes
1 Year Ago
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█▄▄▄ ▆▊▌▍▄▇▄ ▍▅▍▊▉▇▇.
1 Year Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
1 Year Ago
Disabled texture streaming in edit-mode
1 Year Ago
Merge from main