128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed nunit.framework refs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RPC & Protobuf for server to send custom phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to Translate.cs for additional translate files to be added from the server
- additional translations will always apply after the built-in ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update description
Update socket names
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from protobuf_skip_default_fields_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accidently included the codegen exe with hardcoded arguments (when testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced cook time to 1 second
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cui_button_colors -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix CUI test "Exit" button being covered up by the UpdateTestLabel
 
                
                
                
                
                
             
         
        
            
            
            
                
                nunit.framework preserve in link.xml
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prefab cleanup (split client + server nicely)
- Add temporary bee buzzing sounds to beehives, natural hives and swarms
 
                
                
                
                
                
             
         
        
            
            
            
                
                cooking workbench model and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the color when a CUI button is hovered to be changed
- string `normalColor`
- string `highlightedColor`
- string `pressedColor`
- string `selectedColor`
- string `disabledColor`
- float `colorMultiplier`
- float `fadeDuration`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Changed honeycomb stack size to 100
- Removed logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trees call combat entity die on tree destruction rather than kill
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dropped_item_name -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                fog adjustment, remove commented out stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix items dropped on ground not using their server-sided name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Splashable water items actually increase the wetness value of the attacked player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed test runner not loading the test list correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from draggable_cui -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply brace in correct place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract previous fix for BaseEntity.saveload.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed test list export failing on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                torch - initial 3p anims and prefab updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated 3p ak deploy to remove jitter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix apple pie tin mat variant. 
Restore original pie tin material settings.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Convert the enum to an int since RPCs don't like bytes either
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rename PositionSendType -> DraggablePositionSendType
Add SERVER RPC methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the test JSON for draggable slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▉▉▇ ▄▇▆▄ ▍▉▋▇▊▆_▌▅▉▆▌▊█▌▄_▇▋▇▇▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▌ ▇▍▅▌▋▌_▉▌▍▋▅▉▆▋▍_▆██▅▊▊▇_▅█▋▉_▄▉▋▄▍▄▉▊▅ ▄▌▋▊▉▌ (▇▅▇▆▌▆▇ ▇▌▉▆▉: ▆)
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                Setup and assign projectile tin material variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▄█▅ ▊▄▋█▄▌▌▍▄ ▋▋▄█ ▄▍▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating chicken rig anims to use new avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge PR for draggable CUI slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pie third person visual fixes.
Refactor visual configs.
Food items 3p/vms now setup correctly in both clientinit and ondeploy.
Add all pie projectile variations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Submitting new chicken rig