113,597 Commits over 3,959 Days - 1.20cph!
Merge from youtooz_deployables
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
Don't sleep ragdolls if they need the buoyancy sim
Merge main -> ImproveButtFloating
Fixed find scrap objective missing ping icon in missions HUD
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong)
Fixes missions hud popping out twice when the player receives a mission
Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
Fixed issue with header icon and text not being placed correctly
Fixed header icon aspect ratio
Adjusted padding throughout
Finalised standard availability ui
Added placeholder shovel vm & prefab folder structure
Added in stock to standard vendor layout
Layout now supports multiple entries
player update. rocket launcher reload anim
Added avaliable and cost icons, amounts and divider
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lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
harbor_1 and 2 layout changes continued
Fixed black cream material on gingerbread tunnel entrances
Fixed a few alt look issues
Ragdoll preprocess to match new pose
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
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Added profiling for PlayerCorpse SleepCheck
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
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Update Facepunch.BoneJobs, better runtime editing of values
Make steam item asset
Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins"
Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
Only do ragdoll kinematic sleep if parented or in water
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
Hook up animators
Swap LodGroups for RendererLOD
Disable shadows on Lod2 and Lod3
Enable GPU instancing on new materials
Add Decay components
Adjust prevent building volume
Merge main -> RagdollImprovedInactive
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
Fix cooldown not running for correct time
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fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
Disabled texture streaming in edit-mode