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122,296 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Compile fix
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
network++
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
11 Months Ago
washing line fbx fix 1.5m/3m
11 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
11 Months Ago
added meta
11 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
11 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
11 Months Ago
Renamed crcodile anims file
11 Months Ago
11 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
turned default gutter material green for now (test)
11 Months Ago
re-saved fridge textures to 2k
11 Months Ago
Merge from fix_batching_rainbow_logs -> main
11 Months Ago
Merge from dismount_parachute_fix
11 Months Ago
Missed removing the old early exit
11 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
11 Months Ago
Scene to prefab everything
11 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
11 Months Ago
Codegen
11 Months Ago
Fix Protobuf from merge
11 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
11 Months Ago
Cherrypick all the code from the /prefabs subbranch
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
merge from biome_visuals_2/prefabs -> aux1
11 Months Ago
#if CLIENT for compile errors
11 Months Ago
Attempt #2 at converting prefabs
11 Months Ago
Merge main -> Bikes
11 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
11 Months Ago
Update converter to only convert prefabs that are nested prefabs
11 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
11 Months Ago
Merge Bikes -> main
11 Months Ago
Death screen info for all bikes
11 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
11 Months Ago
Update biome_visuals_2/prefabs
11 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
11 Months Ago
Icons for all four bikes
11 Months Ago
Undo first prefab conversion
11 Months Ago
Fixed trike not showing damage
11 Months Ago
Fixed sidecar material damage settings
11 Months Ago
Don't show sprint UI in demos
11 Months Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
11 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
11 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)