reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Fixed vending machine gibs not using skins
29 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
29 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
29 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
29 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
29 Days Ago
Added vending machine corpse
29 Days Ago
Enabled GPU instancing.
29 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
29 Days Ago
merge from high_walls_skins
29 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
29 Days Ago
merge from high_walls_skins
29 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
29 Days Ago
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29 Days Ago
merge from high_walls_skins
29 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
29 Days Ago
gantry pipe end flipped variation. updated textures too
29 Days Ago
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29 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
29 Days Ago
Merge from parent
29 Days Ago
Layer fix
29 Days Ago
trawler greybox progress
29 Days Ago
Merge from ent_setup
29 Days Ago
Skeleton.Snake fix
29 Days Ago
Some entity tweaks
29 Days Ago
fix compute shader error
29 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
29 Days Ago
Updating skinning on outbreak scientist
29 Days Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
29 Days Ago
merge from main
29 Days Ago
jungle terminals
29 Days Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
29 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
29 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
29 Days Ago
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29 Days Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
29 Days Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Compile fix
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Fixed corpses not pickable when on an invalid position
29 Days Ago
Update store names
29 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable