reporust_rebootcancel

123,595 Commits over 4,171 Days - 1.23cph!

35 Days Ago
Subtract mesh and material changes
35 Days Ago
Remove excess logs
35 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
35 Days Ago
Fix spacing issue with queue icon
35 Days Ago
Fix server queues not detecting single person queues
35 Days Ago
Dont adjust gamemode counts if you are on the wrong category
36 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
36 Days Ago
cherrypick 127820
36 Days Ago
Try and fix promo site not working
36 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
36 Days Ago
Fix rust plus close button not working
36 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
36 Days Ago
Restore old streamer mode server description
36 Days Ago
added metal sounding open and close for black box
36 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
36 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
36 Days Ago
merge from main
36 Days Ago
merge from /new_menu2/ian_hotfixes
36 Days Ago
merge from buildingskin_tags
36 Days Ago
merge from ejector_seat_collider_fix
36 Days Ago
merge from pilot_hazmat_dlc
36 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
36 Days Ago
Fix source generator not running on components Code cleanup
36 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
36 Days Ago
Added first pass of farm barge container shell no.1
36 Days Ago
Pilot Ejector Seat - Improved gibs
36 Days Ago
Spotlight icon
36 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
36 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
36 Days Ago
work around unity_BaseCommandID not being set
36 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
36 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
36 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
36 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
36 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
36 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
36 Days Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
36 Days Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
36 Days Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
36 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
36 Days Ago
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36 Days Ago
Ghost ship crane
36 Days Ago
Added xsens avatar and presets
36 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
36 Days Ago
Merge: from main Tests: none
36 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
36 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
36 Days Ago
update DLC skin names to store names, conflicting with store
36 Days Ago
Initial clientside boring stuff
36 Days Ago
pilot pack steam icon