reporust_rebootcancel

111,289 Commits over 3,928 Days - 1.18cph!

51 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
51 Days Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
51 Days Ago
PowerCounter and ElectricSwitch minor optims
51 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
51 Days Ago
increased size of sculpture to roughly 1m cube
51 Days Ago
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51 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
51 Days Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
51 Days Ago
Electric button minor server optims Cleanup and formatting
51 Days Ago
properly set texture sizes in the import settings
51 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
51 Days Ago
network++
51 Days Ago
merge from december24_art_fixes
51 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
51 Days Ago
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51 Days Ago
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51 Days Ago
Merge from main
51 Days Ago
Update shader GUI
51 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
51 Days Ago
Apply optimisations to metal and sulfur nodes
51 Days Ago
Merge from main
51 Days Ago
Merge from elevator_qol
51 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
51 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
51 Days Ago
merge from main -> aux3
51 Days Ago
Double the speed of player placed elevators
51 Days Ago
legacy_shelter_revoke -> main
51 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
51 Days Ago
siege tower lods
51 Days Ago
merge from main
51 Days Ago
reset menu tip state when component is enabled
51 Days Ago
Final'ish fire additive
51 Days Ago
Iterating
51 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
51 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
51 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
51 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
51 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
51 Days Ago
mini crossbow viewmodel anims and skinning edits
51 Days Ago
merge from main
51 Days Ago
workcart_box -> main
51 Days Ago
Fixed compile errors
51 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
52 Days Ago
workcart_box -> main
52 Days Ago
- Force workcart to drop storage container loot
52 Days Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
52 Days Ago
Storage monitor server optimization
52 Days Ago
Fireball light animation tuning
52 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
52 Days Ago
Applied Ian's zero rotation script tweak.