reporust_rebootcancel

111,286 Commits over 3,928 Days - 1.18cph!

49 Days Ago
Can't pull and reload a catapult at the same time
49 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
49 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
49 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
49 Days Ago
viewmodel wooden shield viewable arm test anims
49 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
49 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
49 Days Ago
Battering ram constructable switched to additive mode Added stage 4
49 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
49 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
49 Days Ago
Fixed doubled up siege tower doors
49 Days Ago
Re-enabled sync position on battering ram door
49 Days Ago
Tweak battering ram prevent building volume
49 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
49 Days Ago
Re-enabled front door colliders on siege tower
49 Days Ago
workcart_box_fix -> main
49 Days Ago
Prevented work cart box model from going invisible due to the LOD
49 Days Ago
Moved box into the other corner (looks better on the above ground carts)
49 Days Ago
Regenerate code
49 Days Ago
Fixing LOD3 and 4 materials for Catapult
49 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
49 Days Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
49 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
49 Days Ago
Clean up code
49 Days Ago
Add command to make admin invisible
49 Days Ago
updated viewmodel mini crossbow anims
49 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
49 Days Ago
Extra delay timings
49 Days Ago
merge from siege_weapons
49 Days Ago
Fix catapult animator init mismatch between client/server
49 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
49 Days Ago
Merge from ai_wolf_iteration
49 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
49 Days Ago
Remove unecessary includes
49 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
49 Days Ago
Decrease await delay when checking for recording finish
50 Days Ago
Catapult animation client/server sync
50 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
50 Days Ago
Enabled instancing on all materials.
50 Days Ago
Manifest
50 Days Ago
Merge from main
50 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
50 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
50 Days Ago
▋▋█▌▌ ▊▉▅▉▋ █▉▆▆ ▄█▇▄▅▉▆▍▇▌ ▇▆▄█▍ ▅▌▍▋█▋▉ ▉▍ ▌▄▅▅█▇▋ ▄▅▄▋ █▍ ▉▍▅ ▇▌█▉ █▊ ▊▄▆▇▍█▋▋ ▉█▍█ ▆▅█ ▅█▍▄▇▅▄ ▊█ ▆▆▍ ▊▅▌▅▍█▆█ ▄▌▄
50 Days Ago
blend between two atmopsheric haze factors over height
50 Days Ago
Merge from oxygen_qol_tweaks
50 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
50 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
50 Days Ago
Merge from ore_resource_optimisations
50 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow