reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
1 Year Ago
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1 Year Ago
Clamp gunner input angles again on the server side
1 Year Ago
Merge from main
1 Year Ago
RefreshGunState fix double-up
1 Year Ago
NV Scientist secondary light additions. Minor related mat tweaks.
1 Year Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
1 Year Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
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1 Year Ago
Finished adding interior lights to culling volumes Opened up one of the hangars and addded dressing Added minor dressing to the exterior Fixed "missing level of detail" error message by removing static foliage from a list of culled objects Slightly tweaked the NMS postprocess Scene2prefab
1 Year Ago
Fix team aggregates & pooling for it
1 Year Ago
rf transmittor admire second pass
1 Year Ago
some uv mapping improvements to brick window bars
1 Year Ago
merge from main
1 Year Ago
merge from net_id_long_2
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
1 Year Ago
network++
1 Year Ago
merge from main
1 Year Ago
Merge from Main
1 Year Ago
merge from main
1 Year Ago
merge from spawn_group_remove_fix
1 Year Ago
merge from unlock_all_skins_off
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
1 Year Ago
Added hurt volume under the NMS hatch
1 Year Ago
Merge from /nms
1 Year Ago
NMS inaccurate hatch colliders fix
1 Year Ago
Fix server compile, move muzzle transform properties
1 Year Ago
Merge GunnerScreen -> Attack Helicopter
1 Year Ago
Hooked up "no ammo" crosshair
1 Year Ago
Minor opacity edit
1 Year Ago
More rocket crosshair setup
1 Year Ago
Different rocket crosshairs hooked up
1 Year Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
1 Year Ago
Fixed missing fire damage and heat triggers. NMS S2P
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
1 Year Ago
Splat tweaks in an attempt to make the paths within the monument more readable Attempt at fixing water disappearing when leaving terrain triggers Blocked off parts of the hatch mechanism with invisible blockers to prevent players from jumping inside the gap while it's opening where they could get stuck Added a terrain trigger to the bottom of the hatch mechanism just in case they happen to go in Scene2prefab
1 Year Ago
merge from main
1 Year Ago
merge from right_click_pumpkin_fix
1 Year Ago
merge from radial_menu_toggle_mode
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
full manifest update
1 Year Ago
Repainted the blend map in an attempt to fix floating objects and gaps in rocks near the edges of the monument Painted terrain alpha near the closed off entrance to the bunker to fix terrain poking through it Shifted some objects that were floating Moved terrain trigger near the NMS exit. This should hopefully stop players from getting killed by the terrain Scene2prefab
1 Year Ago
rf transmitter vm admire anim and updated anim controller