115,371 Commits over 3,959 Days - 1.21cph!
Update global_networked_bases/2021
Mark instancing meshes readable
Change path of prefab converter to only prefabs to speed it up
Update global_networked_bases/2021
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU
default to CPU upload meshes
Mark meshes readable for instancing
Add tool to ensure every single mesh used for instancing is marked read/write enabled
exported edited homing missile launcher rig and view model animations
Fix global entities being hidden when leaving network range
Cherrypick
86740 (ensure mesh is uploaded to GPU)
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
Fix twig foundation having renderers disabled in prefab
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
Update global_networked_bases/2021
merge from global_networked_bases
merge from global_networked_bases
Assigned canopy blend tree to correct animator
Fixed copying over values, values on canopy animator shouhld now perfectly match body values
Reverted collider animator change
Fixed shadow outline artifact when SQ=3
Fix for dof_squeeze and dof_barrel not working; convars now admin
Enabled repairing the HAB armour (with hammer)
added 1st pass handle anims for parachute, updated animator
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
merge from HomingMissileLauncher
LOD distance tweak on briefcase
Rocket storage now includes flares
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
Merge Main -> AttackHeliFlares
Add server.canEquipBackpacksInAir for debugging, trailer purposes
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming