reporust_rebootcancel

142,295 Commits over 4,413 Days - 1.34cph!

1 Year Ago
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
1 Year Ago
Merge from container_parenting_fix
1 Year Ago
Revert RidableHorse prefab change
1 Year Ago
Compile fix, S2P again
1 Year Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
1 Year Ago
Applied the new ParticleSystemLightCull
1 Year Ago
Annoying merge fix 3/3
1 Year Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
1 Year Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
1 Year Ago
Scrap Source Generator - Try IL Weaving instead
1 Year Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
1 Year Ago
Merge from main
1 Year Ago
Fixed error if no valid camera
1 Year Ago
merge from hotreload_warning_fix
1 Year Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
1 Year Ago
Annoying merge fix 2/3
1 Year Ago
Annoying merge fix 1/3
1 Year Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
1 Year Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
1 Year Ago
TextUtils::IsRTLInput optims
1 Year Ago
Fixed chicken name not being applied after edit
1 Year Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
1 Year Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Restored F1 item menu inputfield text alignment
1 Year Ago
Fixed digital clock inputfield content type
1 Year Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Fixed report player UI input fields
1 Year Ago
Fixed phone name input field
1 Year Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
1 Year Ago
merge from main
1 Year Ago
merge from puzzlereset_door_fix
1 Year Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
1 Year Ago
merge from main
1 Year Ago
Backout CL 121063 due to failing server bundle generation
1 Year Ago
Merge: from main
1 Year Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
1 Year Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
1 Year Ago
Regenerate console system
1 Year Ago
New token for pure health and ore teas
1 Year Ago
Merge from softcore_modifiers_fix
1 Year Ago
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1 Year Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
1 Year Ago
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1 Year Ago
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1 Year Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS