reporust_rebootcancel

132,302 Commits over 4,262 Days - 1.29cph!

12 Months Ago
merge from save263
12 Months Ago
merge from main
12 Months Ago
merge from xmas2024_disable
12 Months Ago
updated main menu videos, removed xmas
12 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
12 Months Ago
protocol++ save++ (Staging wipe)
12 Months Ago
merge from xmas2024_disable
12 Months Ago
protocol++
12 Months Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
12 Months Ago
flag Ice Sculpture hidden
12 Months Ago
Horse leading fixes and improvements Cleanup
12 Months Ago
Horse saddle swapping & leading first pass
12 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
12 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
12 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
12 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
12 Months Ago
Tweaked horses drowning damage
12 Months Ago
Fixed catapult detailed collider scaling issue
12 Months Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
12 Months Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
12 Months Ago
Improved deployment
12 Months Ago
Trumpet tree tweaks
12 Months Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
12 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
1 Year Ago
Horse drowning damage
1 Year Ago
Don't transition to idle after each fractional reload part
1 Year Ago
Reduce fractional animation time so the transition to the end state is more apparent
1 Year Ago
Subtracting 109845 (workshop normal fix)
1 Year Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
1 Year Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
1 Year Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
1 Year Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
1 Year Ago
More player seed work
1 Year Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
1 Year Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
1 Year Ago
▆▉▋▉▌▆▇▊▄▉█▋
1 Year Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
1 Year Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
1 Year Ago
Updating and hooking up more player seeds
1 Year Ago
Merge from main
1 Year Ago
▉▍█▊ ▋▇▆▅▍▆▋▋ + ▉▍▆ ▄█▌▊▇▊▍▋ ▌▋▌ ▉▍▍▌ ▊ ▍▇█▅▆
1 Year Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
1 Year Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
1 Year Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
1 Year Ago
more viewmodel camera clipping fixes - rotation sway reduced
1 Year Ago
Moved Google Sheets menu items in Tools
1 Year Ago
Catapult mats
1 Year Ago
server.printwipeid command to print the wipe id of the .sav
1 Year Ago
Added mossy wooden beams for jungle ruins - wip
1 Year Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world