reporust_rebootcancel

106,728 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Server projectiles like rockets now respect ColliderInfo (previously ignored it)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed not being able to place storage adaptors on large furnace, added three extra points so adaptors can be placed on all sides
1 Year Ago
Fixed storage adaptor not working on coffin
1 Year Ago
Add ColliderInfo component to the collider on dropped items so that bullets and melee still passes through. This is rather slow (~0.5ms per item to add it) so I'll change this later to have the ColliderInfo already on the items. Just testing for now.
1 Year Ago
Fixed not being able to deploy storage adaptor on electric furnace
1 Year Ago
Fixed edge case where industrial crafter would continue to craft even if there were no valid output slots Crafted items will now drop in the world in front of the crafter as a last resort
1 Year Ago
Moved item drops to the Ragdoll layer (will add handling to have them act the same as they did on the Debris layer, i.e. bullets etc passing through)
1 Year Ago
Unused layer rename
1 Year Ago
Procedural bunker modules
1 Year Ago
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1 Year Ago
Two items missed from previous commit
1 Year Ago
Full manifest rebuild
1 Year Ago
NetRead and NetWrite use less space while pooled
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
set scale override for the four overly massive items
1 Year Ago
Added support for weapon scaling when mounted
1 Year Ago
Placement behaviour tweak
1 Year Ago
Merge from water5
1 Year Ago
Fixed biome tinting
1 Year Ago
Decryption is running in its own thread (separate from network thread) -- this allows us to add multiple decryption threads in the future EACServer uses ConcurrentDictionary to manage its client IDs
1 Year Ago
merge from main 78041
1 Year Ago
Adding spring forces
1 Year Ago
merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed a case where conveyors wouldn't properly update their electrical branch when their power state changes
1 Year Ago
Merge from industrial
1 Year Ago
Fix item transfers not being able to fill up existing stacks in target containers
1 Year Ago
More responsive wrench hit animation when placing pipes
1 Year Ago
Comments only
1 Year Ago
Split Debris layer into StaticDebris and PhysicsDebris. Will allow us to have physics-based entities like dropped items collide with other physics objects like vehicles, while still letting vehicles drive through small bushes and so on that are on the debris layer for the purpose of being able to be passed through.
1 Year Ago
Add Harvestable layer to the sky dome world light
1 Year Ago
Conveyors can now filter by components (not currently localised, will need to search for "components" regardless of language until phrases are rebuilt)
1 Year Ago
Let the camera actually see my Harvestable layer
1 Year Ago
Move all the SocketMod_PlantChecks to the Harvestable layer
1 Year Ago
Fixed searching for categories when setting up filters using a non-translated string
1 Year Ago
Increased maximum number of filters on a conveyor to 12 (was 5)
1 Year Ago
Fixed item conveyors always draining battery even if they are off Slot naming improvements
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> misc_jan_23
1 Year Ago
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container Note that when using a minimum filter setting this will split the desired move amount between the various containers
1 Year Ago
Merge misc_jan_23 -> Main
1 Year Ago
Fixed storage adaptors/crafters not getting parented properly after previous change
1 Year Ago
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1 Year Ago
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor This allows us to have multiple mount points for these entities Added extra points where the storage adaptor can be attached to boxes for easier base building
1 Year Ago
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1 Year Ago
Merge from industrial
1 Year Ago
Fixed pipe viewmodel not getting clothing assigned
1 Year Ago
Fix exception when setting a Min/Max value on a conveyor to an empty string Removed item crafting logs Turn on/off interaction on crafter is now default option if powered
1 Year Ago
Applied changes on the road sign overhead gantry