reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
1 Year Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
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1 Year Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
1 Year Ago
merge from primitive/siegebalance
1 Year Ago
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1 Year Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
1 Year Ago
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1 Year Ago
Increase health, remove more debug.
1 Year Ago
anim export update
1 Year Ago
merge from primitive
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
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1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
3p sar anim updates (top spine control set to 50 in rot Y)
1 Year Ago
ak47 entity spine offset added
1 Year Ago
updated 3p ak47 anims
1 Year Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
1 Year Ago
merge from main
1 Year Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
1 Year Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
1 Year Ago
Clean: removing unnecessary logging Tests: none, trivial change
1 Year Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
1 Year Ago
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1 Year Ago
techtree clean up Catapult ammo desc update
1 Year Ago
Continued progress on Ziggurat exterior
1 Year Ago
better prop render camera angles - need second go after i pull a shelf
1 Year Ago
Don't allow deployed firebomb to be deployed in water because science
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
1 Year Ago
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1 Year Ago
mini crossbow era override wb2
1 Year Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
1 Year Ago
Fix tiger sometimes hovering above ground
1 Year Ago
siege weapons rarity set
1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed
1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
Pivot, increase turn speed.