115,983 Commits over 3,959 Days - 1.22cph!
Merge AttackHelicopter -> Aux2
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
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Set up the new attack heli turret model
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Merge from global_networked_bases -> aux2
Fix RendererArray having initial capacity of 32k instead of 512 (typo) causing other arrays not to be resized alongside it
Fix DrawCallArray not resizing immediately after adding draw call
Fix IndirectArgs not scaling to 5x the size of the draw calls (for 5 uint each draw call)
Print info if a RendererLOD has null "States"
Merge from main/media_improvements
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Merge from global_networked_bases -> aux2
Disable burst for all culling jobs
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
Parachute lines now get updated all the time, not just after the deploy animation
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
Merge from hackweek-chat-emoji
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Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool
Renamed beancan emoji to coffeecan
Fix clan chat emoji's not working
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Added instanced rendering inside the SceneView (only runs inside editor)
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
Merge cell_pooling -> global_networked_bases
Return List<CellId> to pool when a partition removes the last cell in it's list
Merge cell_pooling -> global_networked_bases
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
Fix protobuf generated code
Merge from global_networked_bases -> aux2
Re-convert building block prefabs after merge from main
Don't show sleeping clan members on the map
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
Converted deployable lockers from metallic to specular workflow
Tweaked static locker materials
Added warning instead of error when calling BeginWrite twice
Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
workcart_aboveground.entity collider fix
- added additional colliders that were missing
- updated prefab
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
Subtract
85263 (merge from global_networked_bases)
Update global_networked_bases/2021
Merge from global_networked_bases -> aux2