115,985 Commits over 3,959 Days - 1.22cph!
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Grab initial attempt at gpu culling from a shelf
Final air explosion sans 6P smoke
Rename all instanced debug commands & remove redundant ones
Reimplement debugging commands with the new class structure & cell allocator
Added harvestable layer to torch lights
Fully detailed slope meshes that match regular tunnel segments
Streak timings. Curves for days.
Explosions: Emission override over time on texcoord1.x to stop banding.
Fallen water cooler variant
Merge from building_skins_3
merge from august_art_bugfixes
Merge from nexus (clan system fixes)
Streaking element for explosions
Hide the clan rank creator when the player doesn't have permission to create ranks
Fixed 6point particle shader failing to compile in some variants + missing meta file
Added "Particles/Pixel Lit 6-Point" shader
Show a specific error message when creating a new clan rank fails because the text is invalid
Fixed demo recording MemoryStream being smaller than max write buffer size
Catch and print exception in Rust.Demo.Indexer instead of throwing it (to allow playing back certain corrupt demos)
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
Explosion streak small atlas.
Fixed "Rust/Standard" shader emissive-only offset when using UV1
Added particle-driven emission scale feature to "Particles/Pixel Lit Advanced" shader
Added "Apply Color to Alpha" toggle to "Particles/Pixel Lit Advanced" shader
Merge from global_networked_bases -> aux2
Re-enable burst on culling jobs
Changed particle accum triplanar sampling from world to local space
Cherrypick launcher blockout
homing missile blockout
folder setup
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