reporust_rebootcancel

116,016 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Disable burst for all culling jobs
1 Year Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
1 Year Ago
Parachute lines now get updated all the time, not just after the deploy animation
1 Year Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
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1 Year Ago
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field Blit a black texture over the video RT when pulling it from the pool
1 Year Ago
Full manifest rebuild
1 Year Ago
Renamed beancan emoji to coffeecan
1 Year Ago
Fix clan chat emoji's not working
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Added instanced rendering inside the SceneView (only runs inside editor)
1 Year Ago
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Return List<CellId> to pool when a partition removes the last cell in it's list
1 Year Ago
Merge cell_pooling -> global_networked_bases
1 Year Ago
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
1 Year Ago
Fix protobuf generated code
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Re-convert building block prefabs after merge from main
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Cherrypick 85266 & 85268 (2021 compile fixes)
1 Year Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
1 Year Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
1 Year Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
1 Year Ago
Subtract 85263 (merge from global_networked_bases)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Add null checks to tech tree UI for when the item's sprite is null
1 Year Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
1 Year Ago
.meta file
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Move CellPartition to it's own cs file
1 Year Ago
Add pooling to cell allocator system
1 Year Ago
Fix protobuf after merge
1 Year Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
1 Year Ago
Merge form main
1 Year Ago
Reverting bundle tests from last week
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
1 Year Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
1 Year Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
1 Year Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
1 Year Ago
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