106,854 Commits over 3,836 Days - 1.16cph!
Another caboose XOR switch pickup fix attempt
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Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs
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Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
Hobobarrel static & deployed prefab setup and polish.
Fixed World.Config allocation mumbo jumbo
Fixed ocean level not updating right away
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burst module added to component category( fixes p17 needing burst module for repair)
Clear ping queue when closing main menu
Disable ping cache lookup for normal steam queries
Disable cache & hide empty servers by default
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Use higher resolution icons for the in game item store
Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
ferry terminal drawbridge wip
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changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
industrial adapter test mesh
Fixed caboose window glass model double-up
Reduce caboose window quad tint back to where it used to be before I increased it, since we have real glass as well now
Fixed split and insurance bets not clearing correctly at the end of a round
Fixed item light indicator staying on after removing attachment while light is on
BlackjackController compile fix
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
If the player splits aces, they can't hit again, they just get their two extra cards
Disable temp testing cards
Fixed players being able to stack more than the usual scrap max by adding scrap to a card game's storage and then dismounting
Remove some framerate cap logs