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106,854 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Backup
1 Year Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
1 Year Ago
Merge Caboose -> Main. Added Split support to Blackjack. Adds updated Caboose environment work.
1 Year Ago
Another formatting edit, getting things to fit better on the widget
1 Year Ago
Minor formatting edit
1 Year Ago
Play widget can now show all possible separate bets per player - base, split, and insurance. Fixed a winnings payout bug.
1 Year Ago
Merge from main
1 Year Ago
Conveyor greybox setup
1 Year Ago
Industrial crafter greybox setup
1 Year Ago
Restore LootPanels scene
1 Year Ago
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1 Year Ago
Code gen, protobuf
1 Year Ago
Merge from main
1 Year Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
1 Year Ago
Added extinguish and ignite sfx to skull fire pit
1 Year Ago
industrial crafter test mesh
1 Year Ago
Fix split result showing as Loss instead of None when not used
1 Year Ago
Show winnings as a value minus the amount paid in
1 Year Ago
If the player already has a 100% optimal result, end their turn. There's no point asking if they're like to hit on 21
1 Year Ago
Remove a temp setting
1 Year Ago
Adjust how the results text displays scrap won
1 Year Ago
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1 Year Ago
Merge from beltbar_improvements
1 Year Ago
Fixed player widget card layout issue
1 Year Ago
Adjusted flashlight icon, now sits behind weapon icon
1 Year Ago
Split result text for the main UI
1 Year Ago
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
1 Year Ago
Merge from main
1 Year Ago
Small monitors can now display results for two hands at once (splits)
1 Year Ago
Fix compile for now, just need to sort out the round result text
1 Year Ago
Prioritize querying servers that have not being queried before
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Adding support for multiple results per player WIP. Who would have thought a card game would exist where each player can have more than one result per round? Yet here we are.
1 Year Ago
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1 Year Ago
Merge Main -> Caboose
1 Year Ago
Double fixed being able to pick up caboose XOR switch
1 Year Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
1 Year Ago
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1 Year Ago
Merge from networkgrid_layers
1 Year Ago
More fixes.
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
More fixes for sorting not being applied after querying server for ping
1 Year Ago
Added 'clear_browser_cache' to reset the cache
1 Year Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
1 Year Ago
Sort servers when ping is updated & set logging as editor only