reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from roulette_random
1 Year Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
1 Year Ago
First pass on new UI layout for conversations and mission acceptance
1 Year Ago
S2P compound and bandit town
1 Year Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
1 Year Ago
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1 Year Ago
Adjusted minimum font size on tutorial popup
1 Year Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
1 Year Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
1 Year Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
1 Year Ago
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1 Year Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
1 Year Ago
Change the actual code that uses `isHoldingShift`
1 Year Ago
Pass `isHoldingShift` to Construction.Placement
1 Year Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
1 Year Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
1 Year Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
1 Year Ago
Fixed a few IO line parenting loading issues + refacto and naming
1 Year Ago
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1 Year Ago
Merge from main/Workshop Normal Map Fix
1 Year Ago
Further changes to 'WhatUsesThis'
1 Year Ago
Updates to WorkshopItemEditor, removed debug code
1 Year Ago
player update. setting up 3p m39 rifle anim set
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
Undoing unwanted changes to materials
1 Year Ago
Player update. 3p semi auto rifle anim set exported/setup
1 Year Ago
Adding missing shaders
1 Year Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
1 Year Ago
merge from ScaleBySpeed_server_optimisation
1 Year Ago
merge from fix_horse_bullet_penetration
1 Year Ago
merge from fix_steam_nickname_slow_refresh
1 Year Ago
merge from viewmodelrenderers
1 Year Ago
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1 Year Ago
Subtracting 96103
1 Year Ago
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1 Year Ago
Updated changes to normal map fix
1 Year Ago
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1 Year Ago
Auto pair when deployed, if you have code lock access
1 Year Ago
New version of normal map fix
1 Year Ago
merge from nexus
1 Year Ago
merge from tutorial_menu_improvements
1 Year Ago
merge from fix_demo_disk_quota
1 Year Ago
merge from industrial_conveyor_quickmove
1 Year Ago
merge from dismount_netting_fix
1 Year Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
1 Year Ago
Added a metal detector mission objective
1 Year Ago
Added hinges to the van doors
1 Year Ago
Merge from explosions
1 Year Ago
Both flamethrowers with viewmodelrenderers and effect parents setup