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106,844 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
1 Year Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
1 Year Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
1 Year Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
1 Year Ago
Disable the editor free scrap
1 Year Ago
Re-add the minor blackjack halloween thing
1 Year Ago
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
1 Year Ago
Refresh to the new dealer expression right away as the round ends, to align it with the audio
1 Year Ago
Minor spelling fix
1 Year Ago
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
1 Year Ago
Fixed being able to bet over the max using the alternate betting input
1 Year Ago
Instead of dropping current bet as an item after save/load, pay it out to storage
1 Year Ago
Mesh & scene backup
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Scene + prefab backups
1 Year Ago
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
1 Year Ago
Storage adaptor greybox setup
1 Year Ago
Backup
1 Year Ago
Reverse fresnel opacity fix
1 Year Ago
Merge from main
1 Year Ago
Fix Add Parent GameObject editor tool not working on parented objects
1 Year Ago
Properly fixed RecordFrameTime errors in editor
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
merge into main
1 Year Ago
merge from main
1 Year Ago
don't hide effects in 3p when debugcam is active
1 Year Ago
Redo missing code that got lost to the git gods
1 Year Ago
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
1 Year Ago
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
1 Year Ago
Mesh backup
1 Year Ago
Root merge
1 Year Ago
Backups + mat fixes + missing cine prefab
1 Year Ago
Merge from main
1 Year Ago
Fixed scientists leaving behind a backpack even if they were fully looted
1 Year Ago
Vertex alpha multiply fix
1 Year Ago
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
1 Year Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
1 Year Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
1 Year Ago
Stuff for Bill
1 Year Ago
Newest shader again for debug
1 Year Ago
merge from performance_sampling (fixes)
1 Year Ago
manifest rebuild - build times
1 Year Ago
merge from /main/p17_muzzle_fix
1 Year Ago
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1 Year Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
1 Year Ago
glock 3p reload sound fix
1 Year Ago
Merge from main -> performance_sampling
1 Year Ago
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