125,756 Commits over 4,109 Days - 1.28cph!
Change the zone details on nexus map to use flex layout
Use a separate prefab for the zone labels on the details panel vs. the map markers
Merge from main -> 2022_3_20f1
Added support for LOD cross fade
Added a stationary AI design and fille.
Updated Bradley scientist prefabs to reference it as an additional design.
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
screen placement position move
Fix right clicking attachments going onto held gun instead of into open backpack
Hovering over a vending machine now shows the names of the machines (as it used to)
Vendor UI now closes automatically when map is closed.
Harbor_1 / moved broken loot spawnpoints to the new island
Scene2prefab
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
Hide Poncho models/ materials/ prefabs
Reposed Burlap Gloves to match updated player rig
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
Added snow setup to roads prefabs
Merge from bradley_scientists
Merge from bradley_scientists
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
Added snow material setup to compatible structures prefabs
Moved some mesh decals from Structures to Mesh Decals
Added snow material setup to static vehicles
- Fixed bunny hat view
- Fixed egg suit view
- Fixed forceCamUpPivot option not functioning
Motorbike now balanced for lean, unlike Modern Warfare 2
Improved how we determine the best snap position to fix a bunch of clunky placement issues
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner)
Mark the methods/fields for using string tokens as obsolete
Fix clicking on popup closing it
Add nexus map to the connect screen, make it look nicer when loading in
https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
Backup: WIP crude gestures - animation working files
Fixed easter egg hunt missing phrases
Multiple harbor_1 bugfixes
Added more zipline points to make it easier to access the cargoship from the rooftop
Slightly expanded dock grounds to make it easier to access side doors from the island
Scene2prefab
Fixed issue preventing harbor 2 from being considered as a docking point
Modified shader to be more explicit about render paths
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
Fixed bug causing cargo to freeze when swapping between standard points and approach points.
Bowpoint used for steering throughout
player update. setting up p17 weapon