reporust_rebootcancel

106,958 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Minor initial Blackjack stuff
2 Years Ago
▊▄▊▄ ▋▊▄▍▅█▆▄
2 Years Ago
merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
merge from /main/hardcore
2 Years Ago
mf particle shader upgrade
2 Years Ago
mf main
2 Years Ago
Set deathscreen map back to active after hardcore disables it
2 Years Ago
Merge from main -> hardcore
2 Years Ago
Added support for depth fading, displacement and scrolling to additive particle shader
2 Years Ago
Harness item def update. Use harness items not prefabs.
2 Years Ago
prefab cleanup
2 Years Ago
prefab rename
2 Years Ago
merge from main - final RC
2 Years Ago
phrases
2 Years Ago
merge from main
2 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
2 Years Ago
merge from /hardcore (phase change)
2 Years Ago
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
2 Years Ago
terrain topologies/splats super basic dressing
2 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
2 Years Ago
merge from main
2 Years Ago
tweaks to road_bridge barrier height - cover/shoot-over
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from hardcore
2 Years Ago
Warehouse, small oil rig, powerplant
2 Years Ago
Restore hlod prefabs to each monument that had them before the merge Remove default hlod options from SceneToPrefab component (better to just add child components) Added menu item to S2P all monuemnts with HLOD components
2 Years Ago
Merge from main
2 Years Ago
Backup hlod settings from all monuments processed so far into separate prefabs
2 Years Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
2 Years Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
2 Years Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
2 Years Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
2 Years Ago
Caboose slot machine fixes
2 Years Ago
Assigned the updated caboose collider
2 Years Ago
Added two slot machines to the caboose
2 Years Ago
Set up SlotMachineShort entity
2 Years Ago
Fix right clicking loot into loot containers
2 Years Ago
Fix the fix for: items not going into hotbar when harvesting
2 Years Ago
Fixed death cam
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
2 Years Ago
scene update
2 Years Ago
caboose update updated string lights altered stanchions to fit in with the new positions updated collision added new doorways
2 Years Ago
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
2 Years Ago
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
2 Years Ago
Backups
2 Years Ago
Invert mlrs check when deleting
2 Years Ago
Delay deleting of entities in hardcore until the server is fully started