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106,958 Commits over 3,836 Days - 1.16cph!

2 Years Ago
mf campfire
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
caboose update updated blackjack collision mesh updated caboose collision mesh for ceiling, allowing jumping removed light where blackjack now sits updated prefabs
2 Years Ago
Merge Caboose -> Aux2
2 Years Ago
Close changelog panel every time you close the inventory
2 Years Ago
New campfire FX files/WIP
2 Years Ago
Use translate phrases instead of string[] fpr omga,e changelog
2 Years Ago
update to caboose simplified collision mesh - no longer a copy of wagon mesh offset poker table and moved the blackjack table opposite and offset from the poker table
2 Years Ago
fixed issues that prevented monument from spawning
2 Years Ago
Armor will go into player corpse rather than equiping
2 Years Ago
more mesh switching wip
2 Years Ago
mf main
2 Years Ago
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
2 Years Ago
Merge from main
2 Years Ago
blend texture, topology texture basics
2 Years Ago
merge from main
2 Years Ago
breed definitions
2 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
2 Years Ago
Client more error fixes
2 Years Ago
test scene tweaks
2 Years Ago
Added campfire gibs and updated the prefab
2 Years Ago
merge from main - RC
2 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
2 Years Ago
Scene2Prefab full (except UI prefabs)
2 Years Ago
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
2 Years Ago
codegen and phrases
2 Years Ago
Fixed campfire prefabs paths to models being broken, incorrect import settings Updated campfire prefab Removed old campfire art
2 Years Ago
Fixed large_industrial_prop_c in military tunnels invalid LOD setup HLOD now ignores any renderers with the Nature/Cliff shader
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Fixed eoka attempted fires not being shown when first person spectating
2 Years Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
2 Years Ago
Can now press F3 to switch between first and third person while spectating in a demo
2 Years Ago
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
2 Years Ago
Set up the caboose blackjack and poker table colliders for vehicle use
2 Years Ago
Suppress weapon deploy animations when switching between players while spectating
2 Years Ago
Caboose now working correctly as a proper train car
2 Years Ago
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2 Years Ago
f1_grenade_noarms.fbx.meta meta file update only
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
2 Years Ago
Scene backups & directory changes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Use the standard ragdoll eye perspective when spectating a player who is dead
2 Years Ago
Properly lerp between crouched/standing views while spectating
2 Years Ago
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
2 Years Ago
Merge from main
2 Years Ago
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
2 Years Ago
Remove death info log