reporust_rebootcancel

135,175 Commits over 4,444 Days - 1.27cph!

34 Days Ago
Merge from indirect_instancing (main)
34 Days Ago
Merge from main
34 Days Ago
merge from main
34 Days Ago
merge from main 152363
34 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
34 Days Ago
main -> mountable_rollback
34 Days Ago
Re-enable wind on hemp collectable
34 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
34 Days Ago
Fix elevator radial menu not using correct buttons
34 Days Ago
Ridable horse
34 Days Ago
update apartment_complex_monument/prototype
34 Days Ago
m16a2 textures update
34 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
34 Days Ago
remove extra semicolon
34 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
34 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
34 Days Ago
prefab merge fix, will need to redo this
34 Days Ago
further fixes
34 Days Ago
merge from tmp_validatehtmltag_nre_fix
34 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
34 Days Ago
fixes
34 Days Ago
Clean up completed todos
34 Days Ago
darts move ballistically when they dont hit the board
34 Days Ago
demo_breaking_fix -> main
34 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
34 Days Ago
merge from cassettepanel_nre_fix
34 Days Ago
Fixed cassette loot panel NRE
35 Days Ago
Fixed server-side ragdoll erratic behaviour
35 Days Ago
Fixed error when spawning server-side corpse
35 Days Ago
merge from main
35 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
35 Days Ago
merge from main 152363
35 Days Ago
progress on billboard/particle lighting conversion to RRP
35 Days Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
35 Days Ago
merge from main 152363
35 Days Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
35 Days Ago
merge from editor_rpc_kick_convar
35 Days Ago
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
35 Days Ago
merge from spraycan_reskin_refactor
35 Days Ago
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator
35 Days Ago
some set dressing/foliage polish in playground area
35 Days Ago
apartment_complex_1 s2p
35 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
35 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
35 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
35 Days Ago
merge from main 152363
35 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
35 Days Ago
Merge from unity_6.3.15
35 Days Ago
Disabled automatic lightmap baking in all scenes (this can be overwritten in case of any conflicts in .unity files)
35 Days Ago
Meta files