128,899 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed terrain filters from cliff prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked server override fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked VehicleChassis Workaround
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicked event compile fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix preload setting not being preserved after unity 2022
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start over on a new branch since we need to keep the original preload settings
- cherrypick 
99453 (music clips = compressed in memory + preload off)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Travelling Vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed wire isolation resetting itself when looking away
 
                
                
                
                
                
             
         
        
            
            
            
                
                handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rear wheels not moving
Fixed indicators
Vendor now destroys road signs that it comes in contact with
 
                
                
                
                
                
             
         
        
            
            
            
                
                a start on set dressing the storage warehouse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted wheel collider values. Appears to be more stable overall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cuffs specific wounded anim,  hooked up in override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont force network update every fixed update. Seems to provide better results at first glance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Client now eliminates unsuitable mountables for force mount radial menu show check.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                handcuffs 3p animations updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▆█ ▉▉▅▅▍█▄▊ ▊▋▄ ▌▄▇▍▆█▄ ▌▍▄▍ ▍▌▌▍▉▍▋█ ▊▉ ▇▌ ▉▄▍▉
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                Prioritise potential mount targets by distancer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redirect mount requests to any vehicle-parent when force mounting a player.
Horse mount logic for restrained players to match vehicles (passenger only, never driver)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▅▉ ▄ █▍▍▇▉ ▉█▆▌ █▍▊▇▊ ▄▋ ▄▅▋▉ ▆█▌▉▄▍
▇▌▊█▄ ▄▄▋▌▍▅ █▌▋▉▆█ ▉▇█ ▇▄▌▊▅▄█ ▍▌▍▅█▇▊▅ ▊▉█▇ ▌▉▊▋▄▉▉▆ ▄▄ ▄▄▆▅▊ ▉▇▄▍▆▍▊▅▍ ▍▌▊▅▆
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▍▇█▅▊▇▄▋ ▋▆▇▄█ ▉▅▅▋▌ ▌▇▌▋▋ ▌▅▌▇▋▉▅ ▍▇ ▉▌▆▉+ ▍▍▋▊█▇▇, ██▌▉ ▊▋██ ▇▆▋▅/▅▊▉▍, ▌▄▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RF receiver gibs scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from searchlight_fixes2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine screens not showing anything
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄█▇ ▌▊▋▇▇▌▆ ▄▉▋▇▋ ▍▌▍▌ █▆▊▋█ ▊▉▊▋█ ▄▅ ▆▆▆▍▋ (▅▊▌▉▉, ▌█▄) █▍ ▇█▋▊▊▇██▍█ ▊▌▅ ▅▄▉▍▋ ▅▋▇█▇▍▌ ▅▄ ▆ ▌█▆▋▄▋▆▆ ▍▋█▋▌ ▋▇▉▅▆
▉▋▉▄▌ ▊▌▊▊▌ ▅▌▌█▆▅ ▉▉ ▅▍▋▇▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handbrake system to help prevent tipping over when first spawned
Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles
Better error messages for when the vendor doesnt spawn
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed some IO prefabs missing their main power slot input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only check the IO prefabs that need a main power slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial work on force mounting restrained players
 
                
                
                
                
                
             
         
        
            
            
            
                
                ocean wreck buoy blockout 
yeeeeeaaaah buuooooy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an editor test checking that all player IO prefabs have a main power slot input
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Manifest update and minor test map corrupted reference fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect positions of vendor fronts (again)
Vehicle lights bool rewrite again
Refactor of indicator code
Prefab changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▅▌▇▌ ▅▊▌█▇▆▆▋▅▆▄ ▅▆▍▍▊▄▌▆ ▆ ▄▉▅▋▍ ▆▄ ▅█▋▆▅▌▌▋▋ ▅▇▄▍▅█▌ ▇▄ ▉▉▄▇▍ :')
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable motorbike sand spin Play On Show
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved bike collision ragdoll physics