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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
2 Years Ago
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2 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
2 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
2 Years Ago
Moved trucks further apart / fixed bones not working
2 Years Ago
Set up the updated collider and bogie model on the locomotive. Bones aren't working though.
2 Years Ago
Topo mask backup
2 Years Ago
Merge from main
2 Years Ago
Scene backups
2 Years Ago
Fixed coupled train cars not loading in the train cars next to them (from save)
2 Years Ago
EngineUI prefab commit, it seems to want to commit some more info about font colour. Maybe this will stop Unity refreshing it so much.
2 Years Ago
Bugfix, handle train coupling changing before server init
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixing ore placement 2/3
2 Years Ago
fixed crosshair garbage allocation
2 Years Ago
Merge from main
2 Years Ago
Greatly reducing the number of mountain goat ore spawns. 1/3
2 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
2 Years Ago
Fixed some areas that were causing inside terrain violations. Fixed some roadsigns being unharvestable statics. Few other small buglist fixes.
2 Years Ago
Fixed issues with surface lookup accuracy and added some optimizations.
2 Years Ago
Skin bundle update
2 Years Ago
some fixes and reworking pet ownership setting
2 Years Ago
Train locomotive couplers and trucks
2 Years Ago
Sped up asset warmup by reusing same list of components
2 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
2 Years Ago
HMLMG desc update to reflect its characteristics
2 Years Ago
merge from vehicle_sensitivity_slider
2 Years Ago
Merge from main
2 Years Ago
Removed temporary coupling points and set up the new ones
2 Years Ago
Fixed the train's side ladders not working well by adding a Prevent Movement volume
2 Years Ago
Adjustments to all train ladder volumes
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Removed hudcomponenttoggle, replaced it with just using hudcomponent with no second parameter
2 Years Ago
[Paddy requests] - Added select all and select none options to the HUD Tools menu - Added a toggle version of hudcomponent - HUD toggles now support enabling and disabling HUD components that don't have their own canvas (e.g. Vitals) - Crosshair sub-components are now manually included in the tools list as available to toggle (can also be toggled via convar)
2 Years Ago
Merge from main
2 Years Ago
[For Paddy] Admin client convar for HUD component toggles. Format: hudcomponent BeltBar t It is, unfortunately, case sensitive.
2 Years Ago
Smoother ferry acceleration and turning
2 Years Ago
Apply the 50% minimum distance to SprayLineDecal as well
2 Years Ago
Fixed decals disappearing very early at low Object Quality settings
2 Years Ago
removed automatic recoil compensation - too easy to tap kill fixed muzzle boost affecting horizontal recoil modified HMLMG to be initially inaccurate and to become more accurate during sustained bursts added leftward recoil drift to HMLMG shortened HMLMG reload duration by 1s to match animation added HMLMG to T3 tech tree added extended mags to T2 tech tree Fixed extended mags always causing a weapon to unload compound bow loses less durability while held back reduced rocket launcher condition by 50% reduced height and size of landmines added flashlight mods and silencers to weapontest loadouts added extended mags slot to all weapons without internal magazines fixed first shot of SAP playing the non ADS animation while in ADS protocol++
2 Years Ago
Merge from nexus
2 Years Ago
Codegen + manifest
2 Years Ago
Merge from main
2 Years Ago
Add a safe zone to the ferry
2 Years Ago
Update FP.Nexus
2 Years Ago
Vehicle sensitivity slider in options menu
2 Years Ago
Turn the nexus dock prefab into a monument (WIP) Automatically spawn a nexus dock in procgen when the server is running as a nexus
2 Years Ago
Fixed the "correct' vehicle sensitivity being too high, lowered to match feeling of old behaviour
2 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map