128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Let's fix this properly.
- ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows.
- TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out.
- CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
                
                
                
                
             
         
        
            
            
            
                
                Frontier Hazmat viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed.
Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
                
                
                
                
             
         
        
            
            
            
                
                Lods + bakedLOD textures/material
                
                
                
                
             
         
        
            
            
            
                
                Revert 
98139. This revert:
- Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack.
- Fixes the same issue for right-click looting.
- Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
                
                
                
                
             
         
        
            
            
            
                
                Clamped culling.entityUpdateRate minimum to 2 instead of 0.015
Setting this to a low value was causing culling issues (potential invisible players, animals...)
                
                
                
                
             
         
        
            
            
            
                
                Add convars to all of profiling analytics
-  profiling_server to enable / disable feature (instead of relying on if upload url is provided)
- profiling_{feature} for each part we measure
                
                
                
                
             
         
        
            
            
            
                
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                Fix unity hook not working by moving it from GameSetup -> Bootstrap
                
                
                
                
             
         
        
            
            
            
                
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                Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▇▅ ▋█▋ ▋▌▄▌ ▇▌▉▅▊ ▋▋ █▇▍ ▍▋▋▍▄▉ ▆▇ ▆▆▆▊▍█ ▌▆▄▇ ▆▌▆▆▉▋▄ ▌▌▊▇ █▊▍▄▄▍▉▊ ▅▋ ▍ ▉█▉▌▊▊ ▌▄▇ █▊█ ▅█▋▊▅▄▍▅ ▊▊▍▌▊▇▊▍, ▉▆▊▍ (▊▇▇▋▋▋▄█▄▋) ▆▍▌▆▋ ▉▆▆█ ▊▆▉▆▌ ▉▋▆ ▆▍▍▉▅▋▋ ▋▌▅ ▍▍ ▇▍▉▅▌ ▇▍ ▄▇▉▅▊▆▌▄▋ ▄▄█▆ ▄▉ ▌█▅▆▅▅ ▅█▍ ▇▆▇▄▋▋ █▇ █▉▋▌▊▌ ▆▇ ...
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                Made scrap transport lighting not be so performance heavy.
Scrap transport instrument panel lighting tweaks. More gauge focused.
                
                
                
                
             
         
        
            
            
            
                
                Rotor wash final distance and visual iteration.
                
                
                
                
             
         
        
            
            
            
                
                Revamped CH47 lighting.
CH47 interior lighting no longer performance hogs everybody within network range.
FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
                
                
                
                
             
         
        
            
            
            
                
                Small RotorWash variant.
Updated ground effects on all remaining helis.
                
                
                
                
             
         
        
            
            
            
                
                Include "reserved" in serverinfo to see how many reserved slots are active
Add `print_reserved_slots` to see how much time each reserved slot has left
                
                
                
                
             
         
        
            
            
            
                
                - underwater particle effect systems
- maintaining neutral buoyancy and stability forces when body is not sleeping
                
                
                
                
             
         
        
            
            
            
                
                removed unecessary gc alloc in construction socket tests
                
                
                
                
             
         
        
            
            
            
                
                player update. setup chainsaw 3p anim set
                
                
                
                
             
         
        
            
            
            
                
                Broken vendor travel
Hardcoded turning radius
                
                
                
                
             
         
        
            
            
            
                
                material improvements for storage warehouse
                
                
                
                
             
         
        
            
            
            
                
                vendor truck wip model and basic materials
                
                
                
                
             
         
        
            
            
            
                
                Added test fur trim setup to viewmodel
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking fishing_village_vendor_loadfix
                
                
                
                
             
         
        
            
            
            
                
                Also include the screen border effect when in debug camera
Minor cleanup
                
                
                
                
             
         
        
            
            
            
                
                Show the demo UI whilst recording when in debug camera
                
                
                
                
             
         
        
            
            
            
                
                Added a popup warning the user if they're about to overwrite a demo with the same name
                
                
                
                
             
         
        
            
            
            
                
                player update. edited lr300 3p anims to match the view model
                
                
                
                
             
         
        
            
            
            
                
                storage building large progress
                
                
                
                
             
         
        
            
            
            
                
                Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
                
                
                
                
             
         
        
            
            
            
                
                Updated Selection History editor tool
                
                
                
                
             
         
        
            
            
            
                
                update client dash on load
                
                
                
                
             
         
        
            
            
            
                
                shark not assuming non-vehicle mountables in water are inflatables
                
                
                
                
             
         
        
        
            
            
            
                
                - properly using water level for driving the physics
- added protobuf definition
- fuel display
- simple audio
- changed mount pose
                
                
                
                
             
         
        
            
            
            
                
                sb toolcupboard progress 
initial prefab, textures and materials
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from fishing_changes_june_24
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_barricades_train_tunnels
                
                
                
                
             
         
        
            
            
            
                
                 merge from sprint_seed_fill
                
                
                
                
             
         
        
        
            
            
            
                
                Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
                
                
                
                
             
         
        
            
            
            
                
                Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD)
Global S2P with full HLOD update
Also included the new lighting files unity seems to want to produce for scenes
                
                
                
                
             
         
        
            
            
            
                
                Removed UI.Dialog.EnterLockCode scene (just use the prefab)