reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
1 Year Ago
Make the item description scrollable if it's too long for the text box
1 Year Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
1 Year Ago
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1 Year Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
1 Year Ago
Fixed ragdoll eye postion
1 Year Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
1 Year Ago
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1 Year Ago
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Include additional performance info about GPUs
1 Year Ago
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1 Year Ago
small attack heli reload sound tweaks
1 Year Ago
Orchid material wind changes
1 Year Ago
merge from main
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
fixed scenes where forkilift material had overrides
1 Year Ago
forklift textures polish removed old material variations
1 Year Ago
merge from main
1 Year Ago
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merge from cake10_update
1 Year Ago
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1 Year Ago
Reduced variants on Cliff, Foliage and Decal shaders
1 Year Ago
Halved variants in Rust/Standard Blend Layer shader pair
1 Year Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
1 Year Ago
Halved variants in Rust/Standard Wind shader pair
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge main -> CorpseRagdollParentingFix
1 Year Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
1 Year Ago
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1 Year Ago
Improvements
1 Year Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do
1 Year Ago
merge from BuoyancyPerf
1 Year Ago
merge from RagdollInfoConvar
1 Year Ago
merge from team_marker_reconnect_fix
1 Year Ago
merge from main
1 Year Ago
re-textured forklift
1 Year Ago
Only do the early EnsurePointsInitialized call if loading from save
1 Year Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
1 Year Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
1 Year Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
1 Year Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
1 Year Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
1 Year Ago
Very minor edit
1 Year Ago
Fix player markers staying visible after disabling togglespectateteaminfo