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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Sprays that detect a sudden detection change will now break the line and start a new line This looks a lot better than attempting to make the turn with the limited geometry we're using This still only counts as one spray entity Remove point culling features, no longer needed
2 Years Ago
Merge from main
2 Years Ago
Fixed water reflections
2 Years Ago
Server compile fix
2 Years Ago
Moved woundedfreecam from editor-only to admin-only
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Removed missing ref to DrawCinematic
2 Years Ago
Ported RustEditor changes from media_projects to Main
2 Years Ago
Added save/load weather buttons
2 Years Ago
Don't save WeatherSlider values between sessions (removing the Get here, Set already removed in 70752)
2 Years Ago
Removed adjustWeather bool since it's broken anyway + value slider fix
2 Years Ago
Rewrote the conditional in WeatherSlider for clarity. Previous code was functionally the same but nobody has time to understand "if ( GUILayout.Toggle( value != -1, "", GUILayout.Width( 64 ) ) != ( value != -1 ) ) value = ( value == -1.0f ? 0.5f : -1.0f );"
2 Years Ago
Merge from main
2 Years Ago
physics atten tweaks
2 Years Ago
Desert WIP
2 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
2 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
2 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
2 Years Ago
rooftop patrol setup
2 Years Ago
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
2 Years Ago
initial navmesh/monument navmesh setup.
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Change name of freehand item
2 Years Ago
Disable default blueprint on spray inserts (for initial testing)
2 Years Ago
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2 Years Ago
Disable point culling, still needs some work
2 Years Ago
Some shit that wants to be auto changed and a couple of newly added Unity 2020 files
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed icon rendering Added frog boot spray
2 Years Ago
Cull free spray vert points that overlap each other
2 Years Ago
Fix colliders not being properly reassigned on server load
2 Years Ago
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
2 Years Ago
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
2 Years Ago
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
2 Years Ago
Merge TrainParentingFixes -> Main
2 Years Ago
Better freehand spray icon
2 Years Ago
Fix server compile
2 Years Ago
Fix MaxSpraysPerPlayer not properly applying to free hand sprays Better item descriptions
2 Years Ago
- Fixed cargo ship RHIB being unusable after server restart (RPC error) - Fixed cargo ship RHIB leaking fuel and storage entity after server restart
2 Years Ago
Add global.MaxSpraysPerPlayer convar
2 Years Ago
Track timestamp and player responsible for every spray Restructure spray save data, remove some unused fields Add global.ClearAllSprays convar
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Little bit more / backup