reporust_rebootcancel

107,039 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Moved laser beams to the new persistent work queue Removed a redundant bit of extra work for non weapon mounted laser beams Fixed voice props laser lights not loading their speed setting properly if they were on while the server was loaded
2 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
2 Years Ago
Collision trigger edits
2 Years Ago
Better code for train cars that don't lock together + other train work
2 Years Ago
Merge from main
2 Years Ago
Merge from foliage_grid_opt
2 Years Ago
Merge from grid_switch_opt
2 Years Ago
Grid no longer update unless we move more than 10% of the cell distance away from the current cell. This is now checked before each cell checks NeedsRefresh()
2 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
2 Years Ago
Progress backup
2 Years Ago
Disabled Easter 2022
2 Years Ago
More desert boundary stuff
2 Years Ago
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2 Years Ago
Desert boundaries WIP
2 Years Ago
Global tree billboards work in demos (maybe, needs testing)
2 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
2 Years Ago
Drop roll and hard fall player animations. Updated cinematic anim controller.
2 Years Ago
Merge from main
2 Years Ago
Updated Wolf avatar image
2 Years Ago
Added a prefab version of analytics trigger (Assets/Prefabs/Misc/Analytics) Added trigger to entrance_monuments_a and entrance_monuments_b Adjusted name of each event in monument scenes S2P trainyard, powerplant, military tunnel, launch site, both harbors, excavator, compound and airfield
2 Years Ago
Added a TriggerAnalytic component that can send an event every time a player enters it Includes a per-player timer so a player can't trigger it more than once every two minutes
2 Years Ago
Fixed train tunnel deaths only counting if they are in or near the entrance stairwell (should now be counted anywhere in the tunnels)
2 Years Ago
Merge from main
2 Years Ago
Minor edits
2 Years Ago
Merge from main
2 Years Ago
Made it easier to shunt around long trains. Calculate the total mass in a less realistic but more fun way.
2 Years Ago
Fog volume prefab backup
2 Years Ago
Climbing + parkour anims
2 Years Ago
Playblast timeline changes. Added directory to ignore config
2 Years Ago
Made train wagons indestructable for this release (until we get gibs)
2 Years Ago
Fixed wagons not syncing position to the client. D'oh
2 Years Ago
Fixed trigger NRE with coupling
2 Years Ago
Fix oil rig deaths not being counted (incorrect monument bounds on OilrigAI prefabs) S2P
2 Years Ago
Fixed incorrect wagon rail height
2 Years Ago
Merge from main
2 Years Ago
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
2 Years Ago
Regenerated track splines
2 Years Ago
Test map edit. Added all the wagons
2 Years Ago
WorkCart train coupling LOD assignment fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Keep the last few clan messages in memory so the app can load them into its scrollback Refactor how clan chat worked so it can be adapted to support nexus Fix exception thrown when loading the clan member list and a player has a note set
2 Years Ago
Train wagon entities
2 Years Ago
merge from april_22_optimisations
2 Years Ago
merge from main
2 Years Ago
Removed debugging
2 Years Ago
updates to viewmodel prefab
2 Years Ago
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
2 Years Ago
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.