124,139 Commits over 4,171 Days - 1.24cph!
Only show No Respawn HUD icon when on a tugboat
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
Added HuntingTrophy_Small model/materials
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime
Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
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Fix wiring issue when standing on top of mixing table
slightly increased mp5 bullet velocity
slightly increased mp5 damage
increased mp5 accuracy while bursting
thompson has increased center-hit probability
custom smg has increased center-hit probability
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Don't spawn train tunnel rail entrances if no above ground rail exists
Enforce larger distance between train tunnel stations
vampire stake skin
world model and viewmodel prefab intial setup
Train tunnel rail entrance nobuild volume
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
merge from force_update_workbench_trigger
reapplying merge from force_update_workbench_trigger
Fix #SERVER in TriggerWorkbench
Updated storage barrels textures
merge from force_update_workbench_trigger
exspanded workbench source area, able to stand slightly further away and craft
merge from vending_admin_height_fix
merge from turret_interference
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merge from RestrictSpawnNearMonuments
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merge from underwater_brightness
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets.
interferenceradius 40m
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Added a looping gesture for the mission provider, just uses the wounded anim right now
Increase wood supply amount in mission 4
Fixed missing canoe collider
Moved chicken spawner
Apply same ping styling to pie menu
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
- Optimised UpdateInterference() to only be called when when a turret is turned on or off
- Removed the new OnlineFor() code, we no longer need it with this new system (I think?)
- UpdateInterference no longer counts turrets that are already in interference mode
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Fixed up no respawn zone check + other cleanup
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
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Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
HuntingTrophy_Large texture polish
Apply same fix to beach towel