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129,789 Commits over 4,232 Days - 1.28cph!

49 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
49 Days Ago
merge from naval_update/island_scenes
49 Days Ago
Renamed deep sea tutorial island
49 Days Ago
New 50 cal bounds
49 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
49 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
49 Days Ago
Fix bone name collisions with my crappy year old tool
49 Days Ago
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49 Days Ago
Merge from naval_missions
49 Days Ago
Reapply monument changes
49 Days Ago
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49 Days Ago
tarp fixes and added new variations
49 Days Ago
Further pivot point and spawn point refinements
49 Days Ago
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▍▍▄▍▋▄▍▇ ▉▋▇▍█▄▉ ▅▉▉▌▄ (▆█▇▍▅▆ `▊▋▆▊▌▅▋▊▅▊█.▍▆▌█▌▆▄▄▊▋▅▇▆▋;` ▌█▅▆ █▉▄ ▌▉█▅▅▍▌▅ ▆▌▌▍▊ ▉▇▍ ▊█▆▇'▍ ▉███ "▄▍▍▊ ▊█▋▄█▅▋ █▆▋▇▅▌")
49 Days Ago
Tropical island1 setup
49 Days Ago
Merge from /main/vm chainsaw update
49 Days Ago
Improvised walkway LOD/COL/Prefab progress
49 Days Ago
Random materials
49 Days Ago
Make an actual item for the 50cal turret rather than using an m249
49 Days Ago
merge tropical1_prefab to deep_sea
49 Days Ago
Setup s2p for tropical1, bake the prefab
49 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
49 Days Ago
Bake terrain mesh with LODs for tropical_1
49 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
49 Days Ago
Disabled map in the deep sea
49 Days Ago
Merge from naval_update
49 Days Ago
49 Days Ago
merge terrain to mesh utility into deep_sea
49 Days Ago
49 Days Ago
merge from naval_update/deep_sea/portal_effects
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
Merge from boat_building
49 Days Ago
Added a list of prefabs for islands and cities instead of using paths
49 Days Ago
Merge from parent
49 Days Ago
Codegen
49 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
49 Days Ago
merge from naval_update
49 Days Ago
Phrases update
49 Days Ago
Compile fix
49 Days Ago
Fixed phrase conflict in PickupErrors
49 Days Ago
Merge from main. (taking oilrig changes from main)
49 Days Ago
naval_update -> naval_update/gun_turret
49 Days Ago
Merge from monument_notification_sounds