reporust_rebootcancel

128,157 Commits over 4,201 Days - 1.27cph!

45 Days Ago
merge from optimise_laserbeams
45 Days Ago
merge from meta_shift
45 Days Ago
codegen
45 Days Ago
consolesystem restore
45 Days Ago
implement volumes that stencil out biome fog density in the density map
45 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
46 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
46 Days Ago
▉▅▅ █▅▊▋▌▊▇▇
46 Days Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
46 Days Ago
Casino progress / improved elevator shaft / still basic but already functioning
46 Days Ago
Volcano smoke
46 Days Ago
switch from using string path to GameObjectRef
46 Days Ago
Halved the texture tiling, given the volcano size.
46 Days Ago
Attempt #2 - store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe) - lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it) - add separate ClimateParameters for the deep sea (duplicate of Temperate for now) - read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
46 Days Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
46 Days Ago
improvised walkway stairs 450x150 lods. floating city fender collision and mesh fixes. added skeletonjail mesh for fun. oil rig feet prefab variations. improvised walkway security tower mesh updated, quick collision too.
46 Days Ago
Movement friction tweak in lava.
46 Days Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
46 Days Ago
Lava modding cubes
46 Days Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
46 Days Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do
46 Days Ago
update manifest for client testing projectiles
46 Days Ago
remove generic projectiles, disable first-person visuals for entity
46 Days Ago
Minor adjustments to the collision mesh for the external wood high wall, removes most of the invisible walls between posts so you can shoot between them properly
46 Days Ago
Optim: ServerOcclusion - split work in batches and process them serially This reduces RAM pressure and possible paging, but still generates enough work for CPU (8mil subgrid cells per batch) to keep it busy. 4.7k generation times went from 50s -> 30s. Gonna clean up and merge. Tests: generated and visualized
46 Days Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
46 Days Ago
merge ghostship_timeouts fix to naval_update
46 Days Ago
Disable timeouts on ghost ships
46 Days Ago
Make ghost ship environment volumes dynamic
46 Days Ago
Set dressing on supplies barge
46 Days Ago
Regenerate ConsoleSystem.cs
46 Days Ago
Regenerate ConsoleSystem.cs
46 Days Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
46 Days Ago
crossbow anim update
46 Days Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
46 Days Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
46 Days Ago
re-enable collision with dropped items after short timeout
46 Days Ago
merge from main
46 Days Ago
added foliage displacement to the drone because I kept losing them
46 Days Ago
Merge other fixes from /indirect_instancing
46 Days Ago
Rebase on /main
46 Days Ago
Merge build fix from /indirect_instancing_fixes
46 Days Ago
Restore constant that I removed because I was an idiot.
46 Days Ago
▆▅▊▄▍▍▋▋█▍▊ ▆▇▇▉▉
46 Days Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
46 Days Ago
updated the chainsaw PORC (player override controller)
46 Days Ago
▋▆▉█▊▇
46 Days Ago
merge from naval_update
46 Days Ago
merge from naval_update/deep_sea
46 Days Ago
Merge from /indirect_instancing_fixes