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130,185 Commits over 4,232 Days - 1.28cph!

50 Days Ago
Deep sea generation tweaks and improvements
50 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
50 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
50 Days Ago
Merge from deep_sea
50 Days Ago
shield improvements
50 Days Ago
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merge from main
50 Days Ago
Setup right entities Setup prefab variants
50 Days Ago
Add favourite paths to the file dialog
50 Days Ago
naval_update -> gun_turret (missed files)
50 Days Ago
naval_update -> gun_turret
50 Days Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
50 Days Ago
Filled itemname on both charity plushies steam item
50 Days Ago
Added charity plushies to the skin viewer
50 Days Ago
fixed nightlight being too blue and dark
50 Days Ago
50 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
50 Days Ago
set up wire and hose entities, removed duplicate override controller
50 Days Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
50 Days Ago
setting up vm rpg skin
50 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
50 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
50 Days Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
50 Days Ago
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50 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
50 Days Ago
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Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
50 Days Ago
Compile fix
50 Days Ago
merge from main
50 Days Ago
Fix error when build happens before navmesh is initialized
50 Days Ago
Adding 50 cal right rig
50 Days Ago
Added GPU frame timings to the performance logging
50 Days Ago
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50 Days Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
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50 Days Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
50 Days Ago
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50 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
50 Days Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
50 Days Ago
zero'd transforms in bandage entity
50 Days Ago
xmas floorpaper setup, wip
50 Days Ago
Follow Daniel's advice of merging two redundant code paths into one
50 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
50 Days Ago
server_refresh_budgeting_adjustments -> main
50 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation