reporust_rebootcancel

129,372 Commits over 4,232 Days - 1.27cph!

2 Years Ago
merge from DroppedItemFix
2 Years Ago
Deleted telephone.worldmodel. It was unused, and broken.
2 Years Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
2 Years Ago
Use primitive colliders for all the rocket world models
2 Years Ago
Continue to use ContinuousSpeculative collision alongside the new checks
2 Years Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
2 Years Ago
Removed my fell through terrain check methods in DroppedItem
2 Years Ago
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2 Years Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
2 Years Ago
monument topology
2 Years Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
2 Years Ago
basic terrain setup substation layout
2 Years Ago
Hook up localizable messages for all event types so they render properly on the clan UI
2 Years Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
2 Years Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
2 Years Ago
exported new player jump animations and set up in unity
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fixed NRE when using Eoka in rocking chair.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
subtracting - 89486 Temporarily force disable DLSS due to error spam
2 Years Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
2 Years Ago
merge from helicopter_parachute_fix
2 Years Ago
merge from BlackjackDealerFix
2 Years Ago
merge from Fix analytics NRE that occured on startup
2 Years Ago
merge from HABPush
2 Years Ago
▉▄█▍▋ ▅█▍▉ ▍▉▆██▅▋▇▌▊_▄▉_▅▆▅▍▄▆▍_▋▊▋,
2 Years Ago
merge from base_decor_dlc
2 Years Ago
merge from main
2 Years Ago
Fix analytics NRE that occured on startup
2 Years Ago
▌▇▅▄▊▇███▊▍ ▆▆▋▌ ▅▉ ▆█▊▇▍▋ ▍▅▆▉ ▇▆▇ █▉▉▍▄▅▋ ▇▉▌▄▌▇ ▊▄ ▊▌▍▌█▌▌▅ ▄▅▌▊ ▅▍█▋▄▅▄▅█ ▊▇▋▊ ▇▆▊▉▉▉▊▅▍█
2 Years Ago
Proto, Protocol, Manifest
2 Years Ago
Merge main -> RagdollRewrite2
2 Years Ago
Merge main -> RagdollsOnVehicles
2 Years Ago
Merge main -> RagdollsOnVehicles2
2 Years Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
2 Years Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
2 Years Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
2 Years Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
2 Years Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
2 Years Ago
Temporarily force disable DLSS due to error spam
2 Years Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
2 Years Ago
lr300 override controller updates
2 Years Ago
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2 Years Ago
Fixed wanted poster description.
2 Years Ago
Mirrors removed from decor DLC due to performance concerns
2 Years Ago
Fixed broken cardboard boxes in the second tunnel entrance
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC