121,700 Commits over 4,048 Days - 1.25cph!
merge from brain_refactor
merge from brain refactor
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
Fixed admin UGC browser delete button not working
Added new PreventBuildingMonumentTag, use that instead of a general radius check when determining when to show the "Cannot build this close to..." message
A component with a reference to the MonumentInfo is required as in builds we flatten the hierarchy completely
Scene2Prefab will automatically apply these components to relevant colliders during the S2P process (so we'll need to S2P all the monuments before this change will take effect)
merge from brain refactor
merge fixes
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
Code review: Added divide-by-zero check.
Code review: Save GC with orePlaneRenderers.
Fix bug in ferry pathfinding code
Reverted greybox playground scene
Added avatar overrides to some states in cinematic animation controller
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
Merge from avatar_switcher
Fix images not adjusting their height to remove large gaps after images
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match)
Pull the header image from the Rust blog instead of showing the same image twice at the top
Merge from avatar_switcher
Merge from furnace_ui_rework -> aux2 (kept furnace ui loot panel prefabs)
Merge from harcore -> aux2 (fixes compile errors)
Fix making bed public & count of active bags in message
Merge Main -> TrainWorkContinued
Fixed all remaining Hapis cliff hole issues on the big list.
Fixed messages not being sent when placing bags
Fixed error when assigning bag
Shuffled around #if SERVER to fix compile errors in BaseGameMode-Vanilla.cs
RelationshipManager.contacts is replicated convar rather than server (fixes compile error)
Add CanBuildEntity & CanAssignBed to gamemode
Can only have 5 bags, will get a message for each one you add when:
- placing
- assign bag
- take over public bed
- make bed private
Maximum 5 bags shown on respawn screen
Fix links not parsing in heading etc
Make links actually clickable instead of just embedding the URL in the text (which can't even be copied)
Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
Removed placeholder "beds must be placed further than 250m away"
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
Increase underlay image alpha
Fixed layout of arrows & fixed clicking on icons changing background image
Merge from rail_network_4
Another NRE edge case fix
Merge from terrain_anchor_radius