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128,388 Commits over 4,109 Days - 1.30cph!

2 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
2 Years Ago
render bounds bug fix
2 Years Ago
hide pubic hair on equip
2 Years Ago
Data wip for AI_Lower
2 Years Ago
Reverted craggy's to previous
2 Years Ago
merge from double_saddle
2 Years Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
2 Years Ago
Cherry picking 80342
2 Years Ago
Enabling GPU skinning (test)
2 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
2 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
2 Years Ago
Merge from main
2 Years Ago
Placement bug fixes, rotation fixes
2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
merge from main
2 Years Ago
merge from easter2023
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from main
2 Years Ago
merge from demo_ui_true
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
merge from cinematic_tools
2 Years Ago
Merge fixes
2 Years Ago
Merge fixes
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
2 Years Ago
Merge from main
2 Years Ago
new road barrier textures
2 Years Ago
Cherry picking 80313
2 Years Ago
Cherry picking 80313
2 Years Ago
Merge from main
2 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
2 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
2 Years Ago
Fixed broken map marker on MLRS UI
2 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
2 Years Ago
Mouse wheel control edit
2 Years Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
2 Years Ago
Move to next/prev entry on computer UI with arrow keys or mouse wheel
2 Years Ago
Merge from more_map_markers
2 Years Ago
Client compile fix
2 Years Ago
Spike WIP
2 Years Ago
Fixed computer UI allowing player to open inventory
2 Years Ago
Show HP bar (and text) on the computer monitor when remote controlling entities