136,383 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
2 Years Ago
merge from main
2 Years Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
2 Years Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
2 Years Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
2 Years Ago
Rotor wash final distance and visual iteration.
2 Years Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
2 Years Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
2 Years Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
2 Years Ago
Actually apply the fix for division by 0 :pensive:
2 Years Ago
Fix potential division by 0 when parsing MP3 files
2 Years Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
2 Years Ago
removed unecessary gc alloc in construction socket tests
2 Years Ago
player update. setup chainsaw 3p anim set
2 Years Ago
Broken vendor travel Hardcoded turning radius
2 Years Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
2 Years Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
2 Years Ago
material improvements for storage warehouse
2 Years Ago
vendor truck wip model and basic materials
2 Years Ago
Added test fur trim setup to viewmodel
2 Years Ago
cherrypicking fishing_village_vendor_loadfix
2 Years Ago
Also include the screen border effect when in debug camera Minor cleanup
2 Years Ago
Show the demo UI whilst recording when in debug camera
2 Years Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
2 Years Ago
player update. edited lr300 3p anims to match the view model
2 Years Ago
storage building large progress
2 Years Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
2 Years Ago
Merge main
2 Years Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
2 Years Ago
Updated Selection History editor tool
2 Years Ago
update client dash on load
2 Years Ago
shark not assuming non-vehicle mountables in water are inflatables
2 Years Ago
Merge from main
2 Years Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
2 Years Ago
sb toolcupboard progress initial prefab, textures and materials
2 Years Ago
weekly skins
2 Years Ago
merge from IsMobileFix
2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from fix_barricades_train_tunnels
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
2 Years Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
2 Years Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
2 Years Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
2 Years Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
2 Years Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
2 Years Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block