156,560 Commits over 4,536 Days - 1.44cph!

2 Years Ago
Movement improvements.
2 Years Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
2 Years Ago
Fixed paddling and above ground pools showing power usage 0
2 Years Ago
merge from localization
2 Years Ago
Disabled the duplicate translation error for now, need a better solution
2 Years Ago
Fixed random typos reported on Crowdin
2 Years Ago
Fixed typos in seed item descriptions
2 Years Ago
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2 Years Ago
PlaceCliffsUniform improvements
2 Years Ago
merge from fix_reserved_slot_kick -> main
2 Years Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
2 Years Ago
Rock formation density improvements
2 Years Ago
traveling_vendor_fixes -> main
2 Years Ago
Attempt to fix get path index ahead NRE
2 Years Ago
More work on ziggurat interior
2 Years Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
2 Years Ago
Motion iteration
2 Years Ago
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2 Years Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
2 Years Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
2 Years Ago
Set prevent building radius to is trigger on new divesites
2 Years Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
2 Years Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Adjusted entry triggers at radtown to increase reliability
2 Years Ago
Minor fixes, removed unused phrases
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
2 Years Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
2 Years Ago
Phrase update
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from localization
2 Years Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
2 Years Ago
merge from main
2 Years Ago
Viewmodel overrides.
2 Years Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
2 Years Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
2 Years Ago
Localized all store pages
2 Years Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
2 Years Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
2 Years Ago
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2 Years Ago
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2 Years Ago
Missing file
2 Years Ago
Conditional first person FX stuff.
2 Years Ago
merge from main
2 Years Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
2 Years Ago
Applied the Phrase property drawer to RustTextEditor
2 Years Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE