195,293 Commits over 4,110 Days - 1.98cph!

4 Years Ago
Match submarine decay times to rowboat times, reducing them a little. With the 45 minute grace period, and the infinite life when indoors in shallow water, there's no reason they shouldn't match.
4 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
4 Years Ago
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4 Years Ago
Sub ambiance +10%
4 Years Ago
Let duo sub keep running the engine if a player switches from driver to passenger seat. Only cut the engine if everyone dismounts.
4 Years Ago
Fixed duo sub interior lights issue. Sonar no longer active when engine is off.
4 Years Ago
Fixed visual clipping in solo sub on very widescreen monitors when moving the view around
4 Years Ago
Hide all submarine interior renderers if the local player isn't inside (performance)
4 Years Ago
Merge Torpedo_Hole -> SubmarineSeptember
4 Years Ago
merge from main
4 Years Ago
codegen + phrases checks
4 Years Ago
Fix SimpleShark compile
4 Years Ago
LookRotation spam fix
4 Years Ago
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4 Years Ago
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4 Years Ago
speargun can only be fired underwater shark disable convar
4 Years Ago
shark protection and auto heal
4 Years Ago
improved underwater crate loot
4 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
4 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
4 Years Ago
NRE fix final
4 Years Ago
main camera merge fix
4 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
4 Years Ago
merge from SubmarineEnvironmentVolume
4 Years Ago
missing files fixed unanimated trout added yellow perch environment fish shark aggression fixes, flee when out of range
4 Years Ago
extra shark vehicle attacks much improved shark attack (animations, effects ) shark sounds speargun balance shark corpse no longer sinks like a rock
4 Years Ago
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4 Years Ago
Reflex fix
4 Years Ago
add combined textures.
4 Years Ago
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set. updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures. updated prefabs.
4 Years Ago
bloodcloud now obeys showblood convar
4 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
4 Years Ago
art drop
4 Years Ago
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
4 Years Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
4 Years Ago
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
4 Years Ago
merge from main
4 Years Ago
cherrypicking confirmed fixes 64004, 63991, 63985 from /july_bugfixes
4 Years Ago
Added raw fish to shark corpse harvest Removed flies from shark corpse
4 Years Ago
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4 Years Ago
Fixed submarine water culling volume exterior visual issues
4 Years Ago
Fixed techtree progression after harpoon gun addition
4 Years Ago
Merge from main
4 Years Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
4 Years Ago
Different sound for submarine seat swap + code fix
4 Years Ago
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
4 Years Ago
Move swapseats UI to the duo sub code
4 Years Ago
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
4 Years Ago
Play a sound when user presses the fire button but a torpedo can't be fired
4 Years Ago
torpedo sounds