126,146 Commits over 4,171 Days - 1.26cph!
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity
Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it
Using "ent who" on a camper module will print out these details for all of the attached bags
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Inland sculpts around new cliffs
Desert cliff improvements.
Road network Z pass
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
Fix snowmobile item definition IDs
Snowmobile wheel and terrain FX system final setup
Okay, refactoring vehicle chassis visuals again, but I think we're there now
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More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
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Fixed spectator error when some weapons are admired
Remaining cliffing south of launch site
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Remaining snow area south of river
SE snow inland spawn backup
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Fixing issues with terrain FX etc
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Fix wheel assignment, adjust wheel heights, remove unnecessary code
Fix code lock UI appearing in a demo when a player attempts to enter a code
Fix layer assignment on Tomaha colliders
Remove excess Tomaha collider
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
Rearrange snowmobile files
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