132,325 Commits over 4,232 Days - 1.30cph!

11 Days Ago
redesigned commands panel
11 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
11 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
11 Days Ago
Server compile fix
11 Days Ago
Fixed the alignment and size of all the tropical island map markers
11 Days Ago
Fix server build
11 Days Ago
Remove IBatchingToggle from InstancedLODComponent
11 Days Ago
Fix electric windmill animation
11 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
11 Days Ago
.asset files
11 Days Ago
Update manifest
11 Days Ago
.meta files after generating manifest
11 Days Ago
Prefabs after generating manifest
11 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
11 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
11 Days Ago
Cherrypick CS 136987 (stop generating lighting)
11 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
11 Days Ago
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11 Days Ago
hero_title_change -> main
11 Days Ago
Topology WIP & related
11 Days Ago
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11 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
11 Days Ago
Material & SceneTemplateSettings.json keep getting generated
11 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
11 Days Ago
Fix async pool refill not tracking refilled count
11 Days Ago
Final sculpts
11 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
12 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
12 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
12 Days Ago
Restored drag and dropped items spawning in the overlay canvas
12 Days Ago
Restored blur when F1 menu is open
12 Days Ago
Scene backup
12 Days Ago
Swapped 'view in store' to 'view'
12 Days Ago
better shutters animation
12 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
12 Days Ago
Server admin tab layout changes to match the design
12 Days Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
12 Days Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
12 Days Ago
Added special spawn point options per skinnable
12 Days Ago
text desc update
12 Days Ago
manifest
12 Days Ago
hackweek curtain files and setup
12 Days Ago
basic shutter anim
12 Days Ago
Compile fixes
12 Days Ago
hackweek workshop scene wip
12 Days Ago
Fixed UI_DeveloperTools tab opening issues
12 Days Ago
merge from tmp_generatecaretnre_fix
12 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
12 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
12 Days Ago
merge from store_fixes