192,565 Commits over 4,049 Days - 1.98cph!

13 Days Ago
Compile fix
13 Days Ago
Corpse removal timer
13 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
13 Days Ago
Merge from main
13 Days Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
13 Days Ago
Merge from env_volume_performance_testing
13 Days Ago
Snake LOD distance improvements
13 Days Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
13 Days Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
13 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
13 Days Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
13 Days Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
13 Days Ago
Added spatially aware environment volume convar back after merge
13 Days Ago
Added jungle biome to ore node spawn filter
13 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
13 Days Ago
allowing piper nigrum prefabs to cull at 300m
13 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
13 Days Ago
Merge from jungle_update
13 Days Ago
Safety check in UpdateProgress
13 Days Ago
Merge from jungle_update
13 Days Ago
Some better initial rotation handling
13 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
13 Days Ago
Merge from protobuf_fixes
13 Days Ago
Merge from jungle_update
13 Days Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
13 Days Ago
Merge from main
13 Days Ago
Compile fixes
13 Days Ago
Merge from protobuf_fixes
13 Days Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
13 Days Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
13 Days Ago
Codegen
13 Days Ago
Merge from main
13 Days Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
13 Days Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
13 Days Ago
Merge from jungle_update
13 Days Ago
Merge from main
13 Days Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
13 Days Ago
Hide branches when a tree is chopped down
13 Days Ago
Merge from jungle_update
13 Days Ago
Compile fix
13 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
13 Days Ago
Merge from jungle_update
13 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
13 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
13 Days Ago
vine_integration -> jungle_update
13 Days Ago
Hanging vine point now points towards end desintation again
13 Days Ago
Fix 3p player animation speed set to 0