143,062 Commits over 4,383 Days - 1.36cph!

10 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
10 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
10 Days Ago
Update: StableObjectArray gets GetIndexForSyncRemove to support removing from linked collections - used it to fix TestTransformAccessArraySync Need to update actual game code since it's bugged Tests: ran unit test
10 Days Ago
Anim updates for tutorial island end cinematic
10 Days Ago
Merge: from main
10 Days Ago
merge from main
10 Days Ago
merge from rfreceiver_freqchange_fix
10 Days Ago
RFReceiver RFBroadcaster code cleanup
10 Days Ago
Merge from main
10 Days Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
10 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
10 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
10 Days Ago
merge from fix_manifest_errors
10 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
10 Days Ago
merge from main
10 Days Ago
merge from console_autocompletescroll_fix
10 Days Ago
Fixed console autocomplete scroll to selected
10 Days Ago
merge from console_uparrow_fix
10 Days Ago
Hide autocomplete when going through the history
10 Days Ago
merge from storeoverride_loading_fix
10 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
10 Days Ago
▅▍▍▆▆▋ ▇ █▅▅ ▄▌▌▌▌▍▅▆▇▆▋▉▆█▆▌▌▆▋▍▋▄▄█▍▌▄ ▋▅█▉▌▌▆ ▅▉▇▉ ▌▍▄ ▋▉▉▅▊▊ ▉▄█▌▅▊▆█▄ ▋█▌▍▌█▅▍ ▋▍▋▍▆ ▊ ▉▆▇▋▌▍ █▉ ▆▇▅▉▋▋ ▉▇▅ ▊▌▅▋▍▋
10 Days Ago
Merge from easter_disable_2026
10 Days Ago
Disable easter event
11 Days Ago
▄▋▅█ █▆▉█ ▊▊▅▋▄▋ ▄█▉▌▆ ▊▆▉▉▄▌▆ █▋ ▊▋▆ ▍█▇▉▋▋▄█ ▅█ ▋▉▌▄▄▍▉ ▉█ ▊▍▊▊▇ █▅▅▉▅▌ ▌▋▍ █▅▆▋▅ ▇▊ █▇ ▄▆▉▄▋ ▍▋▇▍▆ ▆▅▆▇▋ ▍▄▉▊ █▆ ▇▊▍▉ █▌▋▅▇▅▋▅▊ ▉█▌██▅▋ ▌▍▉▉▌▅
11 Days Ago
▉██▅▄▇ ▅▍▉▆ ▇▍█▆▇▌▄▅▆▇▄▇▇▊▋▊▉▅
11 Days Ago
▄▅▋▍▉█ ▊██▍▊▅▋▋
11 Days Ago
Merge from main
11 Days Ago
Merge from storage_adaptor_prevent_building_fix
11 Days Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
11 Days Ago
Merge from ducked_splash_fix
11 Days Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
11 Days Ago
Merge from fix_manifest_errors
11 Days Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
11 Days Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
11 Days Ago
Remove VPROF from GetType (& minor cleanups) Get rid of remaining CSteamAPIContext references * Enables updating Steamworks SDK to latest versions * Maybe fixed getting notifications in chat for already unlocked achievements Fix inverted condition on some Lua funcs, oopsie Apply numerous safeguards in game code * Prevent effect entity leaks with CPhysicsCannister for example Only disallow SOME characters from concommand names * Spaces, newlines, tabs, etc., for backwards compatibility with poor decisions in the past More cleanups * Deletes CPropAirboat::CreateAntiFlipConstraint (unused) * Delete unused fields on some tempents clientside
11 Days Ago
Industrial Autoturret - Updated textures (again!!)
11 Days Ago
industrial electric furnace - updated wip textures - updated icon preview
11 Days Ago
Update(tests): add unit test that validates StableObjectArray is in sync with TransformAccessArray Tests: ran the test - they're not, gotta fix it tomorrow
11 Days Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
11 Days Ago
Merge: from main
11 Days Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
11 Days Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
11 Days Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
11 Days Ago
merge from sceneloader_improvements
11 Days Ago
Order fix so its more like before
11 Days Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
11 Days Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
11 Days Ago
merge from main
11 Days Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles